#include<ultra64.h>

extern Vtx TI_Bone_v[];

extern unsigned char TI_Bone_CI8_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/* main display list */


/* ======== o1 ======== */

Gfx TI_Bone2[]={

	gsDPSetTextureLUT(G_TT_RGBA16),
	gsDPLoadTLUT_pal256(&TI_Bone_CI8_txt[1024]),
	gsDPLoadTextureBlock(TI_Bone_CI8_txt,G_IM_FMT_CI,G_IM_SIZ_8b,32,32,0,G_TX_WRAP,G_TX_WRAP,5,5,0,0),

	gsSPVertex(&TI_Bone_v[0],28,0),
	gsSP2Triangles(0, 1, 2, 0, 1, 3, 4, 0),
	gsSP2Triangles(4, 2, 1, 0, 5, 3, 6, 0),
	gsSP2Triangles(4, 3, 5, 0, 5, 7, 4, 0),
	gsSP2Triangles(4, 7, 8, 0, 9, 2, 4, 0),
	gsSP2Triangles(4, 8, 9, 0, 2, 10, 0, 0),
	gsSP2Triangles(11, 10, 2, 0, 10, 12, 13, 0),
	gsSP2Triangles(10, 11, 14, 0, 13, 0, 10, 0),
	gsSP2Triangles(14, 12, 10, 0, 2, 9, 11, 0),
	gsSP2Triangles(8, 7, 5, 0, 14, 15, 12, 0),
	gsSP2Triangles(12, 15, 13, 0, 16, 17, 18, 0),
	gsSP2Triangles(19, 18, 20, 0, 20, 18, 21, 0),
	gsSP2Triangles(18, 17, 22, 0, 18, 19, 16, 0),
	gsSP2Triangles(22, 21, 18, 0, 16, 23, 17, 0),
	gsSP2Triangles(17, 23, 22, 0, 20, 6, 19, 0),
	gsSP2Triangles(21, 24, 20, 0, 5, 20, 24, 0),
	gsSP2Triangles(6, 20, 5, 0, 25, 8, 24, 0),
	gsSP2Triangles(24, 8, 5, 0, 9, 8, 26, 0),
	gsSP2Triangles(8, 27, 26, 0, 25, 27, 8, 0),
	gsSP1Triangle(26, 27, 25, 0),
	gsDPPipeSync(),
        gsDPSetTextureLUT(G_TT_NONE),
	gsSPEndDisplayList(),
}; /* o1 */ 

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 28 vertices */
Vtx TI_Bone_v[]={
	{   256,   137,     0,     0,  1835,   748,    84,    33,    78,   255},	/* 0 */
	{   156,   269,     0,     0,  1485,   153,    19,    82,    84,   255},	/* 1 */
	{   156,   241,    28,     0,  1460,   262,    13,   -14,   117,   255},	/* 2 */
	{     0,   253,     0,     0,   738,    95,     0,    82,    86,   255},	/* 3 */
	{    39,   219,    35,     0,   891,   256,     3,    79,    89,   255},	/* 4 */
	{   -39,   219,    35,     0,   525,   195,    -2,    79,    89,   255},	/* 5 */
	{  -156,   269,     0,     0,    21,   -90,   -18,    82,    84,   255},	/* 6 */
	{     0,   225,   130,     0,   713,   205,     0,  -109,    46,   255},	/* 7 */
	{     0,   169,     0,     0,   663,   423,   -15,  -118,     7,   255},	/* 8 */
	{   132,   214,     0,     0,  1324,   352,     0,   -77,    90,   255},	/* 9 */
	{   230,   118,    29,     0,  1699,   801,     3,    -2,   119,   255},	/* 10 */
	{   191,   126,     0,     0,  1524,   742,   -69,   -24,    93,   255},	/* 11 */
	{   208,     7,    18,     0,  1494,  1220,    -2,   -12,   118,   255},	/* 12 */
	{   237,     1,     0,     0,  1624,  1266,    67,   -38,    91,   255},	/* 13 */
	{   173,    17,     0,     0,  1341,  1155,   -55,    20,   103,   255},	/* 14 */
	{    60,   -93,     0,     0,   710,  1494,    -3,   -14,   118,   255},	/* 15 */
	{  -237,     1,     0,     0,  -597,   895,   -66,   -38,    91,   255},	/* 16 */
	{  -208,     7,    18,     0,  -456,   895,     3,   -12,   118,   255},	/* 17 */
	{  -230,   118,    29,     0,  -462,   441,    -2,    -2,   119,   255},	/* 18 */
	{  -256,   137,     0,     0,  -565,   348,   -83,    33,    78,   255},	/* 19 */
	{  -156,   241,    28,     0,    -3,    18,   -81,    62,    61,   255},	/* 20 */
	{  -191,   126,     0,     0,  -273,   442,    70,   -24,    93,   255},	/* 21 */
	{  -173,    17,     0,     0,  -286,   884,    56,    20,   103,   255},	/* 22 */
	{   -60,   -93,     0,     0,   149,  1400,     4,   -14,   118,   255},	/* 23 */
	{  -132,   214,     0,     0,    83,   145,   -10,  -108,    48,   255},	/* 24 */
	{   -39,   219,   -35,     0,   525,   195,     0,   120,     6,   255},	/* 25 */
	{    39,   219,   -35,     0,   891,   256,    55,   -85,   -63,   255},	/* 26 */
	{     0,   225,  -130,     0,   713,   205,     0,   120,     6,   255},	/* 27 */
};


/*   0 vertices */
/*   1 Materials */

#define	LDIRX	0
#define	LDIRY	0
#define	LDIRZ	120
#define	AMBDIV	1
