#include<ultra64.h>

extern Vtx SZ_missilemark_v[];
extern Lights1 SZ_missilemark_material[];

extern unsigned char SZ_missilemark_CI4_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/* main display list */


/* ======== Default ======== */

Gfx SZ_missilemark[]={

	gsDPPipeSync(),
	gsDPSetTextureLUT(G_TT_RGBA16),

	gsDPLoadTLUT_pal16(0,&SZ_missilemark_CI4_txt[256]),
	gsDPLoadTextureBlock_4b(SZ_missilemark_CI4_txt,G_IM_FMT_CI,32,16,0,G_TX_CLAMP,G_TX_CLAMP,5,4,0,0),

	gsSPVertex(&SZ_missilemark_v[0],8,0),
	gsSP1Quadrangle(0, 1, 2, 3, 0),
	gsSP1Quadrangle(4, 5, 6, 7, 0),

	gsDPPipeSync(),
	gsDPSetTextureLUT(G_TT_NONE),

	gsSPEndDisplayList(),
}; /* Default */ 

/* 8 vertices */
Vtx SZ_missilemark_v[]={
	{    80,     4,     0,     0,   614,   247,     0,     0,   119,   255},	/* 0 */
	{    -4,  -108,     0,     0,   184,   486,     0,     0,   119,   255},	/* 1 */
	{     4,  -108,     0,     0,   225,   486,     0,     0,   119,   255},	/* 2 */
	{    88,     4,     0,     0,   655,   247,     0,     0,   119,   255},	/* 3 */
	{    80,    42,     0,     0,   -24,     9,     0,     0,   119,   255},	/* 4 */
	{    80,     0,     0,     0,   -24,   244,     0,     0,   119,   255},	/* 5 */
	{   272,     0,     0,     0,   893,   244,     0,     0,   119,   255},	/* 6 */
	{   272,    42,     0,     0,   893,     9,     0,     0,   119,   255},	/* 7 */
};

/* 32 x 16  G_IM_SIZ_16b G_IM_FMT_RGBA  */
unsigned char SZ_missilemark_CI4_txt[] = {
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
	0x01, 0x11, 0x11, 0x01, 0x01, 0x11, 0x01, 0x11, 0x01, 0x01, 0x00, 0x01, 0x11, 0x00, 0x00, 0x00, 
	0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x01, 0x00, 0x01, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 
	0x01, 0x01, 0x01, 0x01, 0x01, 0x11, 0x01, 0x11, 0x01, 0x01, 0x00, 0x01, 0x11, 0x00, 0x00, 0x00, 
	0x01, 0x01, 0x01, 0x01, 0x00, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 
	0x01, 0x01, 0x01, 0x01, 0x01, 0x11, 0x01, 0x11, 0x01, 0x01, 0x11, 0x01, 0x11, 0x00, 0x00, 0x00, 
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
	0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 
	0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 
	0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 
	0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 
	0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 
	0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 
	0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 
	0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 
	0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 0x11, 

/* 8colors */
0x0, 0x1, 0xFF, 0xFF, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE, 0xFF, 0xFE, };

