#include<ultra64.h>

extern Vtx SZ_ISBM_Body_v[];

extern unsigned char SZ_ISBMTX06_CI8_txt[];
extern unsigned char SZ_ISBMissileTX04_CI8_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/* main display list */


/* ======== g15 ======== */

Gfx SZ_ISBM_Body[]={

	gsDPSetTextureLUT(G_TT_RGBA16),
	gsDPLoadTLUT_pal256(&SZ_ISBMTX06_CI8_txt[1024]),
	gsDPLoadTextureBlock(SZ_ISBMTX06_CI8_txt,G_IM_FMT_CI,G_IM_SIZ_8b,32,32,0,G_TX_WRAP,G_TX_WRAP,5,5,0,0),


	gsSPVertex(&SZ_ISBM_Body_v[0],10,0),
	gsSP2Triangles(0, 1, 2, 0, 0, 3, 1, 0),
	gsSP2Triangles(3, 4, 1, 0, 5, 6, 7, 0),
	gsSP2Triangles(6, 8, 7, 0, 6, 9, 8, 0),
	gsDPLoadTLUT_pal256(&SZ_ISBMissileTX04_CI8_txt[1024]),
	gsDPLoadTextureBlock(SZ_ISBMissileTX04_CI8_txt,G_IM_FMT_CI,G_IM_SIZ_8b,32,32,0,G_TX_WRAP,G_TX_WRAP,5,5,0,0),

	gsSPVertex(&SZ_ISBM_Body_v[10],12,0),
	gsSP1Quadrangle(0, 3, 1, 2, 0),
	gsSP1Quadrangle(4, 0, 2, 5, 0),
	gsSP1Quadrangle(6, 4, 5, 7, 0),
	gsSP1Quadrangle(7, 9, 8, 6, 0),
	gsSP1Quadrangle(9, 10, 11, 8, 0),
	gsSP1Quadrangle(10, 1, 3, 11, 0),
	gsDPPipeSync(),
        gsDPSetTextureLUT(G_TT_NONE),
	gsSPEndDisplayList(),
}; /* g15 */ 

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 26 vertices */
Vtx SZ_ISBM_Body_v[]={
	{    30,   -30,   110,     0,  -183,   817,    30,  -113,    22,   255},	/* 0 */
	{     0,   -60,     0,     0,  1002,   509,   -16,  -118,     4,   255},	/* 1 */
	{    52,   -30,     0,     0,  1002,  1042,    88,   -81,     0,   255},	/* 2 */
	{   -30,   -30,   110,     0,  -183,   202,   -29,  -113,    22,   255},	/* 3 */
	{   -52,   -30,     0,     0,  1002,   -22,  -109,   -47,     0,   255},	/* 4 */
	{    52,    30,     0,     0,  1002,  1042,   110,    48,     0,   255},	/* 5 */
	{     0,    60,     0,     0,  1002,   509,    17,   119,     4,   255},	/* 6 */
	{    30,    30,   110,     0,  -183,   817,    30,   114,    22,   255},	/* 7 */
	{   -30,    30,   110,     0,  -183,   202,   -29,   114,    22,   255},	/* 8 */
	{   -52,    30,     0,     0,  1002,   -22,   -87,    82,     0,   255},	/* 9 */
	{   -52,    30,     0,     0,  -933,   255,   -87,    82,     0,   255},	/* 10 */
	{     0,    60,  -320,     0,   993,     0,   -22,   118,     0,   255},	/* 11 */
	{   -52,    30,  -320,     0,   993,   255,  -112,    39,     0,   255},	/* 12 */
	{     0,    60,     0,     0,  -933,     0,    17,   119,     4,   255},	/* 13 */
	{   -52,   -30,     0,     0,  -933,   768,  -109,   -47,     0,   255},	/* 14 */
	{   -52,   -30,  -320,     0,   993,   768,   -90,   -78,     0,   255},	/* 15 */
	{     0,   -60,     0,     0,  -933,  1024,   -16,  -118,     4,   255},	/* 16 */
	{     0,   -60,  -320,     0,   993,  1024,    23,  -117,     0,   255},	/* 17 */
	{    52,   -30,     0,     0,  -933,   768,    88,   -81,     0,   255},	/* 18 */
	{    52,   -30,  -320,     0,   993,   768,   113,   -38,     0,   255},	/* 19 */
	{    52,    30,  -320,     0,   993,   255,    91,    79,     0,   255},	/* 20 */
	{    52,    30,     0,     0,  -933,   255,   110,    48,     0,   255},	/* 21 */
};


/*   0 vertices */
/*   1 Materials */

#define	LDIRX	0
#define	LDIRY	0
#define	LDIRZ	120
#define	AMBDIV	1
