#include<ultra64.h>

extern Vtx SX_Houdai_01_v[];

extern unsigned short SX_Beamana_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/* main display list */


/* ======== o2 ======== */

Gfx SX_Houdai_01[]={

	gs_Nin_SetUpTileDescrip(G_IM_FMT_RGBA,G_IM_SIZ_16b,16,16,0,0,G_TX_CLAMP,4,0,G_TX_CLAMP,4,0),
	gs_Nin_LoadTextureImage(SX_Beamana_txt,G_IM_FMT_RGBA,G_IM_SIZ_16b,16,16,0,7),

	gsSPVertex(&SX_Houdai_01_v[0],11,0),
	gsSP2Triangles(0, 1, 2, 0, 3, 0, 2, 0),
	gsSP2Triangles(1, 4, 2, 0, 5, 6, 2, 0),
	gsSP2Triangles(7, 5, 2, 0, 4, 8, 2, 0),
	gsSP2Triangles(9, 10, 2, 0, 6, 9, 2, 0),
	gsSPEndDisplayList(),
}; /* o2 */ 

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 11 vertices */
Vtx SX_Houdai_01_v[]={
	{   132,     0,     0,     0,   255,   512,    77,    92,     0,   255},	/* 0 */
	{   100,     0,  -100,     0,   767,   512,    52,    95,   -52,   255},	/* 1 */
	{     0,   110,     0,     0,   255,   -51,     0,   120,     0,   255},	/* 2 */
	{   100,     0,   100,     0,  -255,   512,    52,    95,    51,   255},	/* 3 */
	{     0,     0,  -132,     0,   255,   512,     0,    92,   -77,   255},	/* 4 */
	{  -132,     0,     0,     0,   255,   512,   -76,    92,     0,   255},	/* 5 */
	{  -100,     0,   100,     0,  -255,   512,   -51,    95,    51,   255},	/* 6 */
	{  -100,     0,  -100,     0,   767,   512,   -51,    95,   -52,   255},	/* 7 */
	{  -100,     0,  -100,     0,  -255,   512,   -51,    95,   -52,   255},	/* 8 */
	{     0,     0,   132,     0,   255,   512,     0,    92,    76,   255},	/* 9 */
	{   100,     0,   100,     0,   767,   512,    52,    95,    51,   255},	/* 10 */
};


/*   0 vertices */
/*   1 Materials */

#define	LDIRX	0
#define	LDIRY	0
#define	LDIRZ	120
#define	AMBDIV	1
