/* SX_Handboss_Down */
#include<ultra64.h>
#include"../../Source/sys_skeleton.h"
static short SX_Handboss_Down_prm[]={
	    0,    1, -391,-16383,32762,19235, 5124,-22229,
	-3351,-19407,-2412,-21389,-3142,-22745,-3351,-23058,
	 2829,-32767,-32767,10329,-6167,-32767,-32767,15549,
	-4290,-32767,-32767,15132,-7836,-32767,-32767,15341,
	-4290,-32767,-32767,12420,-32767,-16292,-32767,16474,
	-32767,-16292,-32767,16474,-32767,-16292,-32767,16474,
	-32767,-16292,-32767,16474,-32767,-16292,-32767,16474,
	14317,-3732,   -1, 1063, -190,-3003,  517,-32767,
	-22003,15966,-14001, 1900, 2293, -688, -190, 3587,
	  517,12766,-16800,16353,-32767,16353,-16383,-32767,
	  -30, 5340,-16353,};
static unsigned short SX_Handboss_Down_tbl[]={
	    1,    1,	/* chn1translate x */
	    1,    0,	/* chn1 translate y */
	    1,    2,	/* chn1 translate z */
	    1,    3,	/* chn1 rotate x */
	    1,    0,	/* chn1 rotate y */
	    1,    0,	/* chn1 rotate z */
	    1,    4,	/* bmerge1 rotate x */
	    1,    0,	/* bmerge1 rotate y */
	    1,    5,	/* bmerge1 rotate z */
	    1,    0,	/* cube5_3 rotate x */
	    1,    0,	/* cube5_3 rotate y */
	    1,    6,	/* cube5_3 rotate z */
	    1,    0,	/* cube5_4 rotate x */
	    1,    0,	/* cube5_4 rotate y */
	    1,    7,	/* cube5_4 rotate z */
	    1,    0,	/* cube20 rotate x */
	    1,    0,	/* cube20 rotate y */
	    1,    8,	/* cube20 rotate z */
	    1,    0,	/* cube13 rotate x */
	    1,    0,	/* cube13 rotate y */
	    1,    9,	/* cube13 rotate z */
	    1,    0,	/* cube19 rotate x */
	    1,    0,	/* cube19 rotate y */
	    1,   10,	/* cube19 rotate z */
	    1,    0,	/* cube17 rotate x */
	    1,    0,	/* cube17 rotate y */
	    1,   11,	/* cube17 rotate z */
	    1,    0,	/* cube16 rotate x */
	    1,    0,	/* cube16 rotate y */
	    1,   12,	/* cube16 rotate z */
	    1,    0,	/* cube18 rotate x */
	    1,    0,	/* cube18 rotate y */
	    1,   13,	/* cube18 rotate z */
	    1,    0,	/* cube14 rotate x */
	    1,    0,	/* cube14 rotate y */
	    1,   14,	/* cube14 rotate z */
	    1,    0,	/* cube15 rotate x */
	    1,    0,	/* cube15 rotate y */
	    1,   15,	/* cube15 rotate z */
	    1,    0,	/* cube5_1 rotate x */
	    1,    0,	/* cube5_1 rotate y */
	    1,   16,	/* cube5_1 rotate z */
	    1,   17,	/* cube5_2 rotate x */
	    1,   18,	/* cube5_2 rotate y */
	    1,   19,	/* cube5_2 rotate z */
	    1,    0,	/* cube6 rotate x */
	    1,    0,	/* cube6 rotate y */
	    1,   20,	/* cube6 rotate z */
	    1,   21,	/* cube5 rotate x */
	    1,   22,	/* cube5 rotate y */
	    1,   23,	/* cube5 rotate z */
	    1,    0,	/* cube7 rotate x */
	    1,    0,	/* cube7 rotate y */
	    1,   24,	/* cube7 rotate z */
	    1,   25,	/* cube4 rotate x */
	    1,   26,	/* cube4 rotate y */
	    1,   27,	/* cube4 rotate z */
	    1,    0,	/* cube8 rotate x */
	    1,    0,	/* cube8 rotate y */
	    1,   28,	/* cube8 rotate z */
	    1,   29,	/* cube3 rotate x */
	    1,   30,	/* cube3 rotate y */
	    1,   31,	/* cube3 rotate z */
	    1,    0,	/* cube9 rotate x */
	    1,    0,	/* cube9 rotate y */
	    1,   32,	/* cube9 rotate z */
	    1,   33,	/* cube2 rotate x */
	    1,   34,	/* cube2 rotate y */
	    1,   35,	/* cube2 rotate z */
	    1,   36,	/* chn10 rotate x */
	    1,    0,	/* chn10 rotate y */
	    1,   37,	/* chn10 rotate z */
	    1,    0,	/* chn15 rotate x */
	    1,   38,	/* chn15 rotate y */
	    1,   39,	/* chn15 rotate z */
	    1,   40,	/* chn9 rotate x */
	    1,    0,	/* chn9 rotate y */
	    1,   41,	/* chn9 rotate z */
	    1,    0,	/* chn17 rotate x */
	    1,   42,	/* chn17 rotate y */
	    1,   43,	/* chn17 rotate z */
	    1,   44,	/* chn8 rotate x */
	    1,    0,	/* chn8 rotate y */
	    1,   45,	/* chn8 rotate z */
	    1,    0,	/* chn19 rotate x */
	    1,   46,	/* chn19 rotate y */
	    1,   47,	/* chn19 rotate z */
	    1,   48,	/* chn7 rotate x */
	    1,    0,	/* chn7 rotate y */
	    1,   49,	/* chn7 rotate z */
	    1,    0,	/* chn21 rotate x */
	    1,   50,	/* chn21 rotate y */
	    1,   51,	/* chn21 rotate z */
	    1,   52,	/* chn11 rotate x */
	    1,    0,	/* chn11 rotate y */
	    1,   53,	/* chn11 rotate z */
	    1,    0,	/* chn13 rotate x */
	    1,   54,	/* chn13 rotate y */
	    1,   55,	/* chn13 rotate z */
	    1,   56,	/* cube24 rotate x */
	    1,   57,	/* cube24 rotate y */
	    1,   58,	/* cube24 rotate z */
	    1,    0,	/* cube22 rotate x */
	    1,   59,	/* cube22 rotate y */
	    1,   60,	/* cube22 rotate z */
	    1,   61,	/* cube21 rotate x */
	    1,    0,	/* cube21 rotate y */
	    1,   62,	/* cube21 rotate z */
	    1,   63,	/* cube23 rotate x */
	    1,   64,	/* cube23 rotate y */
	    1,   65,	/* cube23 rotate z */
	    1,   66,	/* cube1 rotate x */
	    1,   67,	/* cube1 rotate y */
	    1,   68,	/* cube1 rotate z */
	    1,    0,	/* cube26 rotate x */
	    1,   69,	/* cube26 rotate y */
	    1,   70,	/* cube26 rotate z */
	    1,   71,	/* cube11 rotate x */
	    1,    0,	/* cube11 rotate y */
	    1,   72,	/* cube11 rotate z */
	    1,    0,	/* cube27 rotate x */
	    1,   73,	/* cube27 rotate y */
	    1,   74,	/* cube27 rotate z */
	    1,    0,	/* chn3 rotate x */
	    1,    0,	/* chn3 rotate y */
	    1,   75,	/* chn3 rotate z */
	    1,    0,	/* chn5 rotate x */
	    1,   76,	/* chn5 rotate y */
	    1,   77,	/* chn5 rotate z */
	    1,   78,	/* chn22 rotate x */
	    1,   79,	/* chn22 rotate y */
	    1,   80,	/* chn22 rotate z */
	    1,    0,	/* cube25 rotate x */
	    1,   81,	/* cube25 rotate y */
	    1,   82,	/* cube25 rotate z */
};
AnimeRecord SX_Handboss_Down_anm={
	180,
	44,
	SX_Handboss_Down_prm,
	SX_Handboss_Down_tbl
};
