#include<ultra64.h>
extern Vtx SW_Robobeam_v[];
extern Lights1 SW_Robobeam_material[];

extern unsigned short SW_Robobeam_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE


/* ======== o2 ======== */

Gfx SW_Robobeam[]={

	gsDPLoadTextureBlock(SW_Robobeam_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 0, G_TX_MIRROR, G_TX_MIRROR, 3, 3, G_TX_NOLOD, G_TX_NOLOD ),


	gsSPVertex(&SW_Robobeam_v[0],10,0),
	gsSP2Triangles(0, 1, 2, 0, 0, 3, 4, 0),
	gsSP2Triangles(3, 0, 5, 0, 3, 6, 4, 0),
	gsSP2Triangles(6, 3, 5, 0, 1, 6, 5, 0),
	gsSP2Triangles(1, 7, 8, 0, 9, 1, 8, 0),
	gsSPEndDisplayList(),
}; /* o2 */ 

#undef G_CC_PRIMSHADE
#undef gs_Nin_LoadTextureImage
#undef gs_Nin_SetUpTileDescrip
/*  10 vertices */
Vtx SW_Robobeam_v[]={
	{     0,    -7,   145,     0,   128,   199,   -62,  -100,     1,   255},	/* 0 */
	{     7,     0,   145,     0,   204,   199,   120,     0,     0,   255},	/* 1 */
	{     0,     0,   221,     0,   128,   256,    84,   -83,     7,   255},	/* 2 */
	{    -7,     0,   145,     0,    52,   199,  -119,     0,     0,   255},	/* 3 */
	{     0,     0,  -109,     0,   128,     8,  -118,     0,    -3,   255},	/* 4 */
	{     0,     0,   221,     0,   128,   256,   -82,    83,    22,   255},	/* 5 */
	{     0,     7,   145,     0,   128,   199,   -62,   101,     1,   255},	/* 6 */
	{     0,    -7,   145,     0,   128,   199,    85,   -83,    -2,   255},	/* 7 */
	{     0,     0,  -109,     0,   128,     8,   119,     0,    -3,   255},	/* 8 */
	{     0,     7,   145,     0,   128,   199,    85,    84,    -2,   255},	/* 9 */
};




unsigned short SW_Robobeam_txt[] = {
	0xfbc1, 0xfbc1, 0xfbc1, 0xfbc1, 0xfbc1, 0xfbc1, 0xfbc1, 0xfbc1, 
	0xfbc1, 0xfbc1, 0xfbc1, 0xfbc1, 0xfbc1, 0xfbc1, 0xfbc1, 0xfbc1, 
	0xfcc1, 0xfcc1, 0xfcc1, 0xfcc1, 0xfcc1, 0xfcc1, 0xfcc1, 0xfcc1, 
	0xfdc1, 0xfdc1, 0xfdc1, 0xfdc1, 0xfdc1, 0xfdc1, 0xfdc1, 0xfdc1, 
	0xffc1, 0xffc1, 0xffc1, 0xffc1, 0xffc1, 0xffc1, 0xffc1, 0xffc1, 
	0xffc1, 0xffc1, 0xffc1, 0xffc1, 0xffc1, 0xffc1, 0xffc1, 0xffc1, 
	0xf7cf, 0xf7cf, 0xf7cf, 0xf7cf, 0xf7cf, 0xf7cf, 0xf7cf, 0xf7cf, 
	0xf7cf, 0xf7cf, 0xf7cf, 0xf7cf, 0xf7cf, 0xf7cf, 0xf7cf, 0xf7cf, 
};

