/* SW_Boss_Fly */
#include<ultra64.h>
#include"../../source/sys_skeleton.h"
static short SW_Boss_Fly_prm[]={
	    0,  -72,   87,  296,-15890,-21213,  296,-24830,
	-6856, 2038, -269,-8575,18989, -259,   76,-20886,
	-1969, 1195,-10661, 8435,  612,-1033,-10101, 8191,
	16383,-8191, 8191,16383,-8191, 8191,16383,-8191,
	 8191,16383,-8191, 3024,-3796,16383,};
static unsigned short SW_Boss_Fly_tbl[]={
	    1,    0,	/* chn7translate x */
	    1,    1,	/* chn7 translate y */
	    1,    2,	/* chn7 translate z */
	    1,    0,	/* chn7 rotate x */
	    1,    0,	/* chn7 rotate y */
	    1,    0,	/* chn7 rotate z */
	    1,    0,	/* cube18 rotate x */
	    1,    0,	/* cube18 rotate y */
	    1,    3,	/* cube18 rotate z */
	    1,    0,	/* bmerge8 rotate x */
	    1,    0,	/* bmerge8 rotate y */
	    1,    4,	/* bmerge8 rotate z */
	    1,    0,	/* bmerge2 rotate x */
	    1,    0,	/* bmerge2 rotate y */
	    1,    5,	/* bmerge2 rotate z */
	    1,    0,	/* octa1 rotate x */
	    1,    0,	/* octa1 rotate y */
	    1,    6,	/* octa1 rotate z */
	    1,    0,	/* bmerge10 rotate x */
	    1,    0,	/* bmerge10 rotate y */
	    1,    7,	/* bmerge10 rotate z */
	    1,    0,	/* bmerge7 rotate x */
	    1,    0,	/* bmerge7 rotate y */
	    1,    8,	/* bmerge7 rotate z */
	    1,    9,	/* cube13 rotate x */
	    1,   10,	/* cube13 rotate y */
	    1,   11,	/* cube13 rotate z */
	    1,    0,	/* cube12 rotate x */
	    1,    0,	/* cube12 rotate y */
	    1,   12,	/* cube12 rotate z */
	    1,   13,	/* cube10 rotate x */
	    1,   14,	/* cube10 rotate y */
	    1,   15,	/* cube10 rotate z */
	    1,   16,	/* cube14 rotate x */
	    1,   17,	/* cube14 rotate y */
	    1,   18,	/* cube14 rotate z */
	    1,    0,	/* cube19 rotate x */
	    1,    0,	/* cube19 rotate y */
	    1,   19,	/* cube19 rotate z */
	    1,   20,	/* cube11 rotate x */
	    1,   21,	/* cube11 rotate y */
	    1,   22,	/* cube11 rotate z */
	    1,   23,	/* chn1 rotate x */
	    1,   24,	/* chn1 rotate y */
	    1,   25,	/* chn1 rotate z */
	    1,   26,	/* chn6 rotate x */
	    1,   27,	/* chn6 rotate y */
	    1,   28,	/* chn6 rotate z */
	    1,   29,	/* chn3 rotate x */
	    1,   30,	/* chn3 rotate y */
	    1,   31,	/* chn3 rotate z */
	    1,   32,	/* chn4 rotate x */
	    1,   33,	/* chn4 rotate y */
	    1,   34,	/* chn4 rotate z */
	    1,    0,	/* bmerge1 rotate x */
	    1,   35,	/* bmerge1 rotate y */
	    1,    0,	/* bmerge1 rotate z */
	    1,    0,	/* cube4 rotate x */
	    1,   36,	/* cube4 rotate y */
	    1,    0,	/* cube4 rotate z */
	    1,    0,	/* cube5 rotate x */
	    1,    0,	/* cube5 rotate y */
	    1,   37,	/* cube5 rotate z */
};
AnimeRecord SW_Boss_Fly_anm={
	30,
	20,
	SW_Boss_Fly_prm,
	SW_Boss_Fly_tbl
};
