/* SW_Boss_Banzai */
#include<ultra64.h>
#include"../../Source/sys_skeleton.h"
static short SW_Boss_Banzai_prm[]={
	    0,  -71,  296,-10518,-10809,-8940,-29581,  296,
	-11277,11955, 8722,-27196, 2699,  440,-5225, 8008,
	-2570, 4324,-22352,-4050,  552,-6012, 5764, 2084,
	-5032,-20823,-26100,-16383, 8191,16383,-8191,-6354,
	-16383, 8191,16383,-8191,-3400, 6883,16383,};
static unsigned short SW_Boss_Banzai_tbl[]={
	    1,    0,	/* chn7_1translate x */
	    1,    1,	/* chn7_1 translate y */
	    1,    0,	/* chn7_1 translate z */
	    1,    0,	/* chn7_1 rotate x */
	    1,    0,	/* chn7_1 rotate y */
	    1,    0,	/* chn7_1 rotate z */
	    1,    0,	/* cube18 rotate x */
	    1,    0,	/* cube18 rotate y */
	    1,    2,	/* cube18 rotate z */
	    1,    0,	/* bmerge8 rotate x */
	    1,    0,	/* bmerge8 rotate y */
	    1,    3,	/* bmerge8 rotate z */
	    1,    4,	/* bmerge2 rotate x */
	    1,    5,	/* bmerge2 rotate y */
	    1,    6,	/* bmerge2 rotate z */
	    1,    0,	/* octa1 rotate x */
	    1,    0,	/* octa1 rotate y */
	    1,    7,	/* octa1 rotate z */
	    1,    0,	/* bmerge10 rotate x */
	    1,    0,	/* bmerge10 rotate y */
	    1,    8,	/* bmerge10 rotate z */
	    1,    9,	/* bmerge7 rotate x */
	    1,   10,	/* bmerge7 rotate y */
	    1,   11,	/* bmerge7 rotate z */
	    1,   12,	/* cube13 rotate x */
	    1,   13,	/* cube13 rotate y */
	    1,   14,	/* cube13 rotate z */
	    1,    0,	/* cube12 rotate x */
	    1,    0,	/* cube12 rotate y */
	    1,   15,	/* cube12 rotate z */
	    1,   16,	/* cube10 rotate x */
	    1,   17,	/* cube10 rotate y */
	    1,   18,	/* cube10 rotate z */
	    1,   19,	/* cube14 rotate x */
	    1,   20,	/* cube14 rotate y */
	    1,   21,	/* cube14 rotate z */
	    1,    0,	/* cube19 rotate x */
	    1,    0,	/* cube19 rotate y */
	    1,   22,	/* cube19 rotate z */
	    1,   23,	/* cube11 rotate x */
	    1,   24,	/* cube11 rotate y */
	    1,   25,	/* cube11 rotate z */
	    1,    0,	/* chn1 rotate x */
	    1,   26,	/* chn1 rotate y */
	    1,   27,	/* chn1 rotate z */
	    1,   28,	/* chn6 rotate x */
	    1,   29,	/* chn6 rotate y */
	    1,   30,	/* chn6 rotate z */
	    1,    0,	/* chn3 rotate x */
	    1,   31,	/* chn3 rotate y */
	    1,   32,	/* chn3 rotate z */
	    1,   33,	/* chn4 rotate x */
	    1,   34,	/* chn4 rotate y */
	    1,   35,	/* chn4 rotate z */
	    1,    0,	/* bmerge1 rotate x */
	    1,   36,	/* bmerge1 rotate y */
	    1,    0,	/* bmerge1 rotate z */
	    1,    0,	/* cube4 rotate x */
	    1,   37,	/* cube4 rotate y */
	    1,    0,	/* cube4 rotate z */
	    1,    0,	/* cube5 rotate x */
	    1,    0,	/* cube5 rotate y */
	    1,   38,	/* cube5 rotate z */
};
AnimeRecord SW_Boss_Banzai_anm={
	30,
	20,
	SW_Boss_Banzai_prm,
	SW_Boss_Banzai_tbl
};
