/* SW_Boss_Banzai */
#include<ultra64.h>
#include"../../Source/sys_skeleton.h"
static short SW_Boss_Banzai_prm[]={
	    0,  -71,    2,   11,  296, 8677, 9054,-19583,
	-19198,  296,  -23,  -27,  -29,-11237,-11503,-17428,
	-16908, 2699,  440,-5225, 7922, 7368,-2541,-2353,
	 4331, 4376,-21486,-20022,-4050,  552,-6012, 5650,
	 4883, 2042, 1758,-5039,-5084,-19943,-18324,20805,
	-16383, 8191,16383,-8191,12503,-16383, 8191,16383,
	-8191,-3400, 6883,16383,};
static unsigned short SW_Boss_Banzai_tbl[]={
	    1,    0,	/* chn7_1translate x */
	    1,    1,	/* chn7_1 translate y */
	    2,    2,	/* chn7_1 translate z */
	    1,    0,	/* chn7_1 rotate x */
	    1,    0,	/* chn7_1 rotate y */
	    1,    0,	/* chn7_1 rotate z */
	    1,    0,	/* cube18 rotate x */
	    1,    0,	/* cube18 rotate y */
	    1,    4,	/* cube18 rotate z */
	    1,    0,	/* bmerge8 rotate x */
	    1,    0,	/* bmerge8 rotate y */
	    1,    0,	/* bmerge8 rotate z */
	    1,    0,	/* bmerge2 rotate x */
	    2,    5,	/* bmerge2 rotate y */
	    2,    7,	/* bmerge2 rotate z */
	    1,    0,	/* octa1 rotate x */
	    1,    0,	/* octa1 rotate y */
	    1,    9,	/* octa1 rotate z */
	    1,    0,	/* bmerge10 rotate x */
	    1,    0,	/* bmerge10 rotate y */
	    1,   10,	/* bmerge10 rotate z */
	    2,   11,	/* bmerge7 rotate x */
	    2,   13,	/* bmerge7 rotate y */
	    2,   15,	/* bmerge7 rotate z */
	    1,   17,	/* cube13 rotate x */
	    1,   18,	/* cube13 rotate y */
	    1,   19,	/* cube13 rotate z */
	    1,    0,	/* cube12 rotate x */
	    1,    0,	/* cube12 rotate y */
	    2,   20,	/* cube12 rotate z */
	    2,   22,	/* cube10 rotate x */
	    2,   24,	/* cube10 rotate y */
	    2,   26,	/* cube10 rotate z */
	    1,   28,	/* cube14 rotate x */
	    1,   29,	/* cube14 rotate y */
	    1,   30,	/* cube14 rotate z */
	    1,    0,	/* cube19 rotate x */
	    1,    0,	/* cube19 rotate y */
	    2,   31,	/* cube19 rotate z */
	    2,   33,	/* cube11 rotate x */
	    2,   35,	/* cube11 rotate y */
	    2,   37,	/* cube11 rotate z */
	    1,    0,	/* chn1 rotate x */
	    1,   39,	/* chn1 rotate y */
	    1,   40,	/* chn1 rotate z */
	    1,   41,	/* chn6 rotate x */
	    1,   42,	/* chn6 rotate y */
	    1,   43,	/* chn6 rotate z */
	    1,    0,	/* chn3 rotate x */
	    1,   44,	/* chn3 rotate y */
	    1,   45,	/* chn3 rotate z */
	    1,   46,	/* chn4 rotate x */
	    1,   47,	/* chn4 rotate y */
	    1,   48,	/* chn4 rotate z */
	    1,    0,	/* bmerge1 rotate x */
	    1,   49,	/* bmerge1 rotate y */
	    1,    0,	/* bmerge1 rotate z */
	    1,    0,	/* cube4 rotate x */
	    1,   50,	/* cube4 rotate y */
	    1,    0,	/* cube4 rotate z */
	    1,    0,	/* cube5 rotate x */
	    1,    0,	/* cube5 rotate y */
	    1,   51,	/* cube5 rotate z */
};
AnimeRecord SW_Boss_Banzai_anm={
	2,
	20,
	SW_Boss_Banzai_prm,
	SW_Boss_Banzai_tbl
};
