/*
 * Do not edit this file_  It was automatically generated
 * by "rgb2c" from the file "SB_gamen_rgba"_
 *
 *   Size: 48 x 44
 *   Number of channels: 4
 *   Number of bits per texel: 4 (G_IM_SIZ_4b)
 *   Format of texel: G_IM_FMT_CI
 *
 * Example usage:
 *
 *   gsDPPipeSync (),
 *   gsDPSetCombineMode (G_CC_DECALRGB,G_CC_DECALRGB),
 *   gsDPSetTexturePersp (G_TP_PERSP),
 *   gsDPSetTextureLOD (G_TL_TILE),
 *   gsDPSetTextureFilter (G_TF_BILERP),
 *   gsDPSetTextureConvert(G_TC_FILT),
 *   gsDPLoadTLUT_pal256 (SB_gamen_txttlut),
 *   gsDPSetTextureLUT (G_TT_RGBA16),
 *   gsDPLoadTextureBlock_4b (SB_gamen_txt,G_IM_FMT_CI,48,44,0,
 *     G_TX_WRAP | G_TX_NOMIRROR,G_TX_WRAP | G_TX_NOMIRROR,
 *     G_TX_NOMASK,G_TX_NOMASK,G_TX_NOLOD,G_TX_NOLOD),
 */

#if 0	/* Image preview */
	+------------------------------------------------+
	|######                                ######    |
	|#  ######################################  #    |
	|#                    ##                    #    |
	|##                   ##                   ##    |
	|##                   ##                   ##    |
	|##                                        ##    |
	| #                   ##                   #     |
	| #                   ##                   #     |
	| #                   ##                   #     |
	| #                                        #     |
	| #                   ##                   #     |
	| #                   ##                   #     |
	| #                   ##                   #     |
	| #                                        #     |
	| #                   ##                   #     |
	| #                   ##                   #     |
	| #                   ##                   #     |
	| #                                        #     |
	| #                   ##                   #     |
	| #                   ##                   #     |
	| #                   ##                   #     |
	| #### ### ### ### ###  ### ### ### ### ####     |
	| #### ### ### ### ###  ### ### ### ### ####     |
	| #                   ##                   #     |
	| #                   ##                   #     |
	| #                   ##                   #     |
	| #                                        #     |
	| #                   ##                   #     |
	| #                   ##                   #     |
	| #                   ##                   #     |
	| #                                        #     |
	| #                   ##                   #     |
	| #                   ##                   #     |
	| #                   ##                   #     |
	| #                                        #     |
	| #                   ##                   #     |
	| #                   ##                   #     |
	| #                   ##                   #     |
	|##                                        ##    |
	|##                   ##                   ##    |
	|##                   ##                   ##    |
	|#                    ##                    #    |
	|#  ######################################  #    |
	|######                                ######    |
	+------------------------------------------------+
#endif

// Gfx SB_gamen_txt_C_dummy_aligner1[] = { //EndDisplayList() };

unsigned char SB_gamen_txt[] = {
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};

// Gfx SB_gamen_txttlut_dummy_aligner1[] = { 
	//EndDisplayList() };

unsigned short SB_gamen_txttlut[] = {
0xffff,0xce72,0xfffe,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
};
