#include<ultra64.h>

extern Vtx MOJI_pol_I_v[];

extern unsigned char MOJI_polmoji_CI4_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/* main display list */


/* ======== I ======== */

Gfx MOJI_pol_I[]={

	gsDPLoadTLUT_pal16(0,&MOJI_polmoji_CI4_txt[32]),
	gsDPLoadTextureBlock_4b(MOJI_polmoji_CI4_txt,G_IM_FMT_CI,8,8,0,G_TX_WRAP,G_TX_WRAP,3,3,0,0),
	gsDPSetTextureLUT(G_TT_RGBA16),

	gsSPVertex(&MOJI_pol_I_v[0],24,0),
	gsSP1Quadrangle(0, 3, 1, 2, 0),
	gsSP1Quadrangle(4, 5, 6, 7, 0),
	gsSP1Quadrangle(8, 9, 10, 11, 0),
	gsSP1Quadrangle(12, 15, 13, 14, 0),
	gsSP1Quadrangle(16, 17, 18, 19, 0),
	gsSP1Quadrangle(20, 21, 22, 23, 0),
	gsSPEndDisplayList(),
}; /* I */ 

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 24 vertices */
Vtx MOJI_pol_I_v[]={
	{     4,   -40,    10,     0,    25,   320,   105,   -57,     0,   255},	/* 0 */
	{   -20,   -40,   -10,     0,  -128,   192,     0,  -119,     0,   255},	/* 1 */
	{     4,   -40,   -10,     0,    25,   192,   105,   -57,     0,   255},	/* 2 */
	{   -20,   -40,    10,     0,  -128,   320,     0,  -119,     0,   255},	/* 3 */
	{   -20,   -40,   -10,     0,    64,   512,  -115,    29,     0,   255},	/* 4 */
	{   -20,   -40,    10,     0,   -64,   512,  -115,    29,     0,   255},	/* 5 */
	{     0,    40,    10,     0,   -64,     0,  -104,    58,     0,   255},	/* 6 */
	{     0,    40,   -10,     0,    64,     0,  -104,    58,     0,   255},	/* 7 */
	{     4,   -40,    10,     0,   -64,   512,   105,   -57,     0,   255},	/* 8 */
	{     4,   -40,   -10,     0,    64,   512,   105,   -57,     0,   255},	/* 9 */
	{    24,    40,   -10,     0,    64,     0,   116,   -28,     0,   255},	/* 10 */
	{    24,    40,    10,     0,   -64,     0,   116,   -28,     0,   255},	/* 11 */
	{     4,   -40,   -10,     0,    25,   512,     0,     0,  -120,   255},	/* 12 */
	{     0,    40,   -10,     0,     0,     0,     0,     0,  -120,   255},	/* 13 */
	{    24,    40,   -10,     0,   153,     0,     0,     0,  -120,   255},	/* 14 */
	{   -20,   -40,   -10,     0,  -128,   512,     0,     0,  -120,   255},	/* 15 */
	{   -20,   -40,    10,     0,  -128,   512,     0,     0,   119,   255},	/* 16 */
	{     4,   -40,    10,     0,    25,   512,     0,     0,   119,   255},	/* 17 */
	{    24,    40,    10,     0,   153,     0,     0,     0,   119,   255},	/* 18 */
	{     0,    40,    10,     0,     0,     0,     0,     0,   119,   255},	/* 19 */
	{    24,    40,   -10,     0,   153,   192,     0,   120,     0,   255},	/* 20 */
	{     0,    40,   -10,     0,     0,   192,  -104,    58,     0,   255},	/* 21 */
	{     0,    40,    10,     0,     0,   320,  -104,    58,     0,   255},	/* 22 */
	{    24,    40,    10,     0,   153,   320,     0,   120,     0,   255},	/* 23 */
};


/*   0 vertices */
/*   1 Materials */

#define	LDIRX	0
#define	LDIRY	0
#define	LDIRZ	120
#define	AMBDIV	1
