/* MC_SigSwitch */
#include<ultra64.h>
#include"../../Source/sys_skeleton.h"
extern Gfx MC_SigSwitch_BoxL[];
extern Gfx MC_SigSwitch_BoxR[];
extern Gfx MC_SigSwitch_Dodai[];
extern Gfx MC_SigSwitch_Light01[];
extern Gfx MC_SigSwitch_Light02[];
extern Gfx MC_SigSwitch_Light03[];
extern Gfx MC_SigSwitch_Light04[];
extern Gfx MC_SigSwitch_Light05[];
extern Gfx MC_SigSwitch_Light06[];
extern Gfx MC_SigSwitch_Light07[];
extern Gfx MC_SigSwitch_Light08[];
static short MC_SigSwitch_prm[]={
	    0,};
static unsigned short MC_SigSwitch_tbl[]={
	    1,    0,	/* chn1translate x */
	    1,    0,	/* chn1 translate y */
	    1,    0,	/* chn1 translate z */
	    1,    0,	/* chn1 rotate x */
	    1,    0,	/* chn1 rotate y */
	    1,    0,	/* chn1 rotate z */
	    1,    0,	/* MC_SigSwitch_Light05 rotate x */
	    1,    0,	/* MC_SigSwitch_Light05 rotate y */
	    1,    0,	/* MC_SigSwitch_Light05 rotate z */
	    1,    0,	/* MC_SigSwitch_Light08 rotate x */
	    1,    0,	/* MC_SigSwitch_Light08 rotate y */
	    1,    0,	/* MC_SigSwitch_Light08 rotate z */
	    1,    0,	/* MC_SigSwitch_Light06 rotate x */
	    1,    0,	/* MC_SigSwitch_Light06 rotate y */
	    1,    0,	/* MC_SigSwitch_Light06 rotate z */
	    1,    0,	/* MC_SigSwitch_Light04 rotate x */
	    1,    0,	/* MC_SigSwitch_Light04 rotate y */
	    1,    0,	/* MC_SigSwitch_Light04 rotate z */
	    1,    0,	/* MC_SigSwitch_Light01 rotate x */
	    1,    0,	/* MC_SigSwitch_Light01 rotate y */
	    1,    0,	/* MC_SigSwitch_Light01 rotate z */
	    1,    0,	/* MC_SigSwitch_Light07 rotate x */
	    1,    0,	/* MC_SigSwitch_Light07 rotate y */
	    1,    0,	/* MC_SigSwitch_Light07 rotate z */
	    1,    0,	/* MC_SigSwitch_Light02 rotate x */
	    1,    0,	/* MC_SigSwitch_Light02 rotate y */
	    1,    0,	/* MC_SigSwitch_Light02 rotate z */
	    1,    0,	/* MC_SigSwitch_Light03 rotate x */
	    1,    0,	/* MC_SigSwitch_Light03 rotate y */
	    1,    0,	/* MC_SigSwitch_Light03 rotate z */
	    1,    0,	/* MC_SigSwitch_BoxR rotate x */
	    1,    0,	/* MC_SigSwitch_BoxR rotate y */
	    1,    0,	/* MC_SigSwitch_BoxR rotate z */
	    1,    0,	/* MC_SigSwitch_boxL rotate x */
	    1,    0,	/* MC_SigSwitch_boxL rotate y */
	    1,    0,	/* MC_SigSwitch_boxL rotate z */
	    1,    0,	/* chn3 rotate x */
	    1,    0,	/* chn3 rotate y */
	    1,    0,	/* chn3 rotate z */
	    1,    0,	/* chn2 rotate x */
	    1,    0,	/* chn2 rotate y */
	    1,    0,	/* chn2 rotate z */
	    1,    0,	/* MC_SigSwitch_Dodai rotate x */
	    1,    0,	/* MC_SigSwitch_Dodai rotate y */
	    1,    0,	/* MC_SigSwitch_Dodai rotate z */
};
AnimeRecord MC_SigSwitch_anm={
	30,
	14,
	MC_SigSwitch_prm,
	MC_SigSwitch_tbl
};
static SkeletonRecord MC_SigSwitch_Light05_[1]=
	{MC_SigSwitch_Light05,0.000000,0.000000,0.000000,0,0,0,NULL,NULL};
static SkeletonRecord MC_SigSwitch_Light08_[1]=
	{MC_SigSwitch_Light08,0.000000,0.000000,0.000000,0,0,0,NULL,NULL};
static SkeletonRecord MC_SigSwitch_Light06_[1]=
	{MC_SigSwitch_Light06,0.000000,0.000000,0.000000,0,0,0,MC_SigSwitch_Light05_,NULL};
static SkeletonRecord MC_SigSwitch_Light04_[1]=
	{MC_SigSwitch_Light04,0.000000,0.000000,0.000000,0,0,0,MC_SigSwitch_Light08_,NULL};
static SkeletonRecord MC_SigSwitch_Light01_[1]=
	{MC_SigSwitch_Light01,0.000000,0.000000,0.000000,0,0,0,MC_SigSwitch_Light06_,NULL};
static SkeletonRecord MC_SigSwitch_Light07_[1]=
	{MC_SigSwitch_Light07,0.000000,0.000000,0.000000,0,0,0,MC_SigSwitch_Light04_,NULL};
static SkeletonRecord MC_SigSwitch_Light02_[1]=
	{MC_SigSwitch_Light02,0.000000,0.000000,0.000000,0,0,0,MC_SigSwitch_Light01_,NULL};
static SkeletonRecord MC_SigSwitch_Light03_[1]=
	{MC_SigSwitch_Light03,0.000000,0.000000,0.000000,0,0,0,MC_SigSwitch_Light07_,NULL};
static SkeletonRecord MC_SigSwitch_BoxR_[1]=
	{MC_SigSwitch_BoxR,0.000000,0.000000,0.000000,0,0,0,MC_SigSwitch_Light02_,NULL};
static SkeletonRecord MC_SigSwitch_boxL_[1]=
	{MC_SigSwitch_BoxL,0.000000,0.000000,0.000000,0,0,0,MC_SigSwitch_Light03_,NULL};
static SkeletonRecord chn3[1]=
	{NULL,60.000000,135.000000,0.000000,0,0,0,NULL,MC_SigSwitch_boxL_};
static SkeletonRecord chn2[1]=
	{NULL,-60.000000,135.000000,0.000000,0,0,0,chn3,MC_SigSwitch_BoxR_};
static SkeletonRecord MC_SigSwitch_Dodai_[1]=
	{MC_SigSwitch_Dodai,0.000000,0.000000,0.000000,0,0,0,NULL,chn2};
static SkeletonRecord chn1[1]=
	{NULL,0.000000,0.000000,0.000000,0,0,0,NULL,MC_SigSwitch_Dodai_};
SkeletonPtr MC_SigSwitch_list[]={
	chn1,
	MC_SigSwitch_Light05_,
	MC_SigSwitch_Light08_,
	MC_SigSwitch_Light06_,
	MC_SigSwitch_Light04_,
	MC_SigSwitch_Light01_,
	MC_SigSwitch_Light07_,
	MC_SigSwitch_Light02_,
	MC_SigSwitch_Light03_,
	MC_SigSwitch_BoxR_,
	MC_SigSwitch_boxL_,
	chn3,
	chn2,
	MC_SigSwitch_Dodai_,
	NULL
};
