#include<ultra64.h>

extern Vtx MC_SigSwitch_BoxL_v[];
extern Lights1 MC_SigSwitch_BoxL_material[];

extern unsigned char MC_GimicTX02_CI8_txt[];
extern unsigned short MC_InnerTEX01_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

Gfx MC_SigSwitch_BoxL[]={

	gsDPSetTextureLUT(G_TT_RGBA16),
	gsDPLoadTLUT_pal256(&MC_GimicTX02_CI8_txt[1024]),
	gsDPLoadTextureBlock(MC_GimicTX02_CI8_txt,G_IM_FMT_CI,G_IM_SIZ_8b,32,32,0,G_TX_WRAP,G_TX_WRAP,5,5,0,0),

	gsSPVertex(&MC_SigSwitch_BoxL_v[0],16,0),
	gsSP1Quadrangle(0, 1, 2, 3, 0),
	gsSP1Quadrangle(4, 5, 7, 6, 0),
	gsSP1Quadrangle(8, 9, 11, 10, 0),
	gsSP1Quadrangle(12, 13, 15, 14, 0),
	gsDPSetTextureLUT(G_TT_NONE),
	gs_Nin_SetUpTileDescrip(G_IM_FMT_RGBA,G_IM_SIZ_16b,32,32,0,0,G_TX_WRAP,5,0,G_TX_WRAP,5,0),
gs_Nin_LoadTextureImage(MC_InnerTEX01_txt,G_IM_FMT_RGBA,G_IM_SIZ_16b,32,32,0,7),

	gsSPVertex(&MC_SigSwitch_BoxL_v[16],4,0),
	gsSP1Quadrangle(0, 1, 2, 3, 0),
	gsSPEndDisplayList(),
};

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 20 vertices */
Vtx MC_SigSwitch_BoxL_v[]={
	{    60,   -60,    90,     0,  1170,   -93,     0,  -119,     0,   255},	/* 0 */
	{   -60,   -60,    90,     0,  1170,  1023,   -84,   -84,     0,   255},	/* 1 */
	{   -60,   -60,   -90,     0,  -146,  1024,     0,  -119,     0,   255},	/* 2 */
	{    60,   -60,   -90,     0,  -146,   -93,     0,  -119,     0,   255},	/* 3 */
	{   -60,   -60,   -90,     0,  1170,  1126,  -119,     0,     0,   255},	/* 4 */
	{   -60,   -60,    90,     0,  -146,  1126,   -84,   -84,     0,   255},	/* 5 */
	{   -60,    60,   -90,     0,  1170,  -102,  -119,     0,     0,   255},	/* 6 */
	{   -60,    60,    90,     0,  -146,  -102,  -119,     0,     0,   255},	/* 7 */
	{   -60,    60,   -90,     0,  -146,  -102,     0,   120,     0,   255},	/* 8 */
	{   -60,    60,    90,     0,  1170,  -102,     0,   120,     0,   255},	/* 9 */
	{    60,    60,   -90,     0,  -146,  1126,     0,   120,     0,   255},	/* 10 */
	{    60,    60,    90,     0,  1170,  1126,     0,   120,     0,   255},	/* 11 */
	{    60,   -60,    90,     0,  1170,  1126,   120,     0,     0,   255},	/* 12 */
	{    60,   -60,   -90,     0,  -146,  1126,   120,     0,     0,   255},	/* 13 */
	{    60,    60,    90,     0,  1170,  -102,   120,     0,     0,   255},	/* 14 */
	{    60,    60,   -90,     0,  -146,  -102,   120,     0,     0,   255},	/* 15 */
	{    60,   -60,    90,     0,     0,  1024,     0,     0,   119,   255},	/* 16 */
	{    60,    60,    90,     0,     0, -1023,     0,     0,   119,   255},	/* 17 */
	{   -60,    60,    90,     0,  2048, -1023,     0,     0,   119,   255},	/* 18 */
	{   -60,   -60,    90,     0,  2048,  1023,   -99,     0,    66,   255},	/* 19 */
};


/*   0 vertices */
/*   1 Materials */

#define	LDIRX	0
#define	LDIRY	0
#define	LDIRZ	120
#define	AMBDIV	1
