/* MC_PointBar */
#include<ultra64.h>
#include"../../Source/sys_skeleton.h"
extern Gfx MC_PointBar_Bar[];
extern Gfx MC_PointBar_Dodai[];

static short MC_PointBar_prm[]={
	    0,};
static unsigned short MC_PointBar_tbl[]={
	    1,    0,	/* chn4translate x */
	    1,    0,	/* chn4 translate y */
	    1,    0,	/* chn4 translate z */
	    1,    0,	/* chn4 rotate x */
	    1,    0,	/* chn4 rotate y */
	    1,    0,	/* chn4 rotate z */
	    1,    0,	/* MC_PointBar_Bar rotate x */
	    1,    0,	/* MC_PointBar_Bar rotate y */
	    1,    0,	/* MC_PointBar_Bar rotate z */
	    1,    0,	/* chn5 rotate x */
	    1,    0,	/* chn5 rotate y */
	    1,    0,	/* chn5 rotate z */
	    1,    0,	/* MC_PointBar_Dodai rotate x */
	    1,    0,	/* MC_PointBar_Dodai rotate y */
	    1,    0,	/* MC_PointBar_Dodai rotate z */
};
AnimeRecord MC_PointBar_anm={
	30,
	4,
	MC_PointBar_prm,
	MC_PointBar_tbl
};
static SkeletonRecord MC_PointBar_Bar_[1]=
	{MC_PointBar_Bar,0.000000,0.000000,0.000000,0,0,0,NULL,NULL};
static SkeletonRecord chn5[1]=
	{NULL,0.000000,125.000000,5.000000,0,0,0,NULL,MC_PointBar_Bar_};
static SkeletonRecord MC_PointBar_Dodai_[1]=
	{MC_PointBar_Dodai,0.000000,0.000000,0.000000,0,0,0,NULL,chn5};
static SkeletonRecord chn4[1]=
	{NULL,0.000000,0.000000,0.000000,0,0,0,NULL,MC_PointBar_Dodai_};
SkeletonPtr MC_PointBar_list[]={
	chn4,
	MC_PointBar_Bar_,
	chn5,
	MC_PointBar_Dodai_,
	NULL
};
