#include<ultra64.h>

extern Vtx MC_DefendFence01_v[];

extern unsigned short MC_FenceTX01_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/* main display list */


/* ======== g4 ======== */

Gfx MC_DefendFence01[]={

	gs_Nin_SetUpTileDescrip(G_IM_FMT_RGBA,G_IM_SIZ_16b,64,32,0,0,G_TX_MIRROR,6,0,G_TX_CLAMP,5,0),
	gs_Nin_LoadTextureImage(MC_FenceTX01_txt,G_IM_FMT_RGBA,G_IM_SIZ_16b,64,32,0,7),

	gsSPVertex(&MC_DefendFence01_v[0],4,0),
	gsSP1Quadrangle(0, 1, 2, 3, 0),
	gsSPEndDisplayList(),
}; /* g4 */ 

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 4 vertices */
Vtx MC_DefendFence01_v[]={
	{   250,   250,     0,     0,  4096,     0,     0,     0,   119,   255},	/* 0 */
	{  -250,   250,     0,     0,     0,     0,     0,     0,   119,   255},	/* 1 */
	{  -250,     0,     0,     0,     0,  1024,     0,     0,   119,   255},	/* 2 */
	{   250,     0,     0,     0,  4096,  1024,     0,     0,   119,   255},	/* 3 */
};


/*   0 vertices */
/*   1 Materials */

#define	LDIRX	0
#define	LDIRY	0
#define	LDIRZ	120
#define	AMBDIV	1
