/* MC_BossTRAIN */
#include<ultra64.h>
#include"../../Source/sys_skeleton.h"
extern Gfx MC_BossTRAIN_AntenaDai[];
extern Gfx MC_BossTRAIN_Antena_K[];
extern Gfx MC_BossTRAIN_Antena[];
extern Gfx MC_BossTRAIN_Bamper[];
extern Gfx MC_BossTRAIN_Body_K[];
extern Gfx MC_BossTRAIN_Body[];
extern Gfx MC_BossTRAIN_Hatch_K[];
extern Gfx MC_BossTRAIN_Hatch[];
extern Gfx MC_BossTRAIN_Wheel_L[];
extern Gfx MC_BossTRAIN_Wheel_R[];
static short MC_BossTRAIN_prm[]={
	    0,};
static unsigned short MC_BossTRAIN_tbl[]={
	    1,    0,	/* chn19translate x */
	    1,    0,	/* chn19 translate y */
	    1,    0,	/* chn19 translate z */
	    1,    0,	/* chn19 rotate x */
	    1,    0,	/* chn19 rotate y */
	    1,    0,	/* chn19 rotate z */
	    1,    0,	/* MC_Boss_Lwheel rotate x */
	    1,    0,	/* MC_Boss_Lwheel rotate y */
	    1,    0,	/* MC_Boss_Lwheel rotate z */
	    1,    0,	/* MC_BossTRAIN_Rwheel rotate x */
	    1,    0,	/* MC_BossTRAIN_Rwheel rotate y */
	    1,    0,	/* MC_BossTRAIN_Rwheel rotate z */
	    1,    0,	/* MC_BossTRAIN_Antena_K rotate x */
	    1,    0,	/* MC_BossTRAIN_Antena_K rotate y */
	    1,    0,	/* MC_BossTRAIN_Antena_K rotate z */
	    1,    0,	/* chn26 rotate x */
	    1,    0,	/* chn26 rotate y */
	    1,    0,	/* chn26 rotate z */
	    1,    0,	/* MC_BossTRAIN_Hatch rotate x */
	    1,    0,	/* MC_BossTRAIN_Hatch rotate y */
	    1,    0,	/* MC_BossTRAIN_Hatch rotate z */
	    1,    0,	/* MC_Boss_TRAIN_Body_K rotate x */
	    1,    0,	/* MC_Boss_TRAIN_Body_K rotate y */
	    1,    0,	/* MC_Boss_TRAIN_Body_K rotate z */
	    1,    0,	/* MC_BossTRAIN_Antena rotate x */
	    1,    0,	/* MC_BossTRAIN_Antena rotate y */
	    1,    0,	/* MC_BossTRAIN_Antena rotate z */
	    1,    0,	/* MC_BossTRAIN_AntenaDai rotate x */
	    1,    0,	/* MC_BossTRAIN_AntenaDai rotate y */
	    1,    0,	/* MC_BossTRAIN_AntenaDai rotate z */
	    1,    0,	/* MC_BossTRAIN_Hatch_K rotate x */
	    1,    0,	/* MC_BossTRAIN_Hatch_K rotate y */
	    1,    0,	/* MC_BossTRAIN_Hatch_K rotate z */
	    1,    0,	/* MC_BossTRAIN_Body rotate x */
	    1,    0,	/* MC_BossTRAIN_Body rotate y */
	    1,    0,	/* MC_BossTRAIN_Body rotate z */
	    1,    0,	/* chn25 rotate x */
	    1,    0,	/* chn25 rotate y */
	    1,    0,	/* chn25 rotate z */
	    1,    0,	/* chn24 rotate x */
	    1,    0,	/* chn24 rotate y */
	    1,    0,	/* chn24 rotate z */
	    1,    0,	/* chn22 rotate x */
	    1,    0,	/* chn22 rotate y */
	    1,    0,	/* chn22 rotate z */
	    1,    0,	/* chn21 rotate x */
	    1,    0,	/* chn21 rotate y */
	    1,    0,	/* chn21 rotate z */
	    1,    0,	/* MC_BossTRAIN_Bamper rotate x */
	    1,    0,	/* MC_BossTRAIN_Bamper rotate y */
	    1,    0,	/* MC_BossTRAIN_Bamper rotate z */
};
AnimeRecord MC_BossTRAIN_anm={
	100,
	16,
	MC_BossTRAIN_prm,
	MC_BossTRAIN_tbl
};
static SkeletonRecord MC_Boss_Lwheel_[1]=
	{MC_BossTRAIN_Wheel_L,0.000000,0.000000,0.000000,0,0,0,NULL,NULL};
static SkeletonRecord MC_BossTRAIN_Rwheel_[1]=
	{MC_BossTRAIN_Wheel_R,0.000000,0.000000,0.000000,0,0,0,NULL,NULL};
static SkeletonRecord MC_BossTRAIN_Antena_K_[1]=
	{MC_BossTRAIN_Antena_K,0.000000,0.000000,0.000000,0,0,0,NULL,NULL};
static SkeletonRecord chn26[1]=
	{NULL,0.000000,190.000000,0.000000,0,0,0,NULL,NULL};
static SkeletonRecord MC_BossTRAIN_Hatch_[1]=
	{MC_BossTRAIN_Hatch,0.000000,0.000000,0.000000,0,0,0,NULL,NULL};
static SkeletonRecord MC_Boss_TRAIN_Body_K_[1]=
	{MC_BossTRAIN_Body_K,0.000000,0.000000,0.000000,0,0,0,NULL,NULL};
static SkeletonRecord MC_BossTRAIN_Antena_[1]=
	{MC_BossTRAIN_Antena,0.000000,0.000000,0.000000,0,0,0,MC_BossTRAIN_Antena_K_,chn26};
static SkeletonRecord MC_BossTRAIN_AntenaDai_[1]=
	{MC_BossTRAIN_AntenaDai,0.000000,0.000000,0.000000,0,0,0,MC_Boss_TRAIN_Body_K_,NULL};
static SkeletonRecord MC_BossTRAIN_Hatch_K_[1]=
	{MC_BossTRAIN_Hatch_K,0.000000,0.000000,0.000000,0,0,0,MC_BossTRAIN_Hatch_,NULL};
static SkeletonRecord MC_BossTRAIN_Body_[1]=
	{MC_BossTRAIN_Body,0.000000,0.000000,0.000000,0,0,0,MC_BossTRAIN_AntenaDai_,NULL};
static SkeletonRecord chn25[1]=
	{NULL,0.000000,340.000000,390.000000,0,0,0,NULL,MC_BossTRAIN_Hatch_K_};
static SkeletonRecord chn24[1]=
	{NULL,0.000000,470.000000,110.000000,0,0,0,chn25,MC_BossTRAIN_Antena_};
static SkeletonRecord chn22[1]=
	{NULL,-120.000000,160.000000,-340.000000,0,0,0,chn24,MC_BossTRAIN_Rwheel_};
static SkeletonRecord chn21[1]=
	{NULL,120.000000,160.000000,-340.000000,0,0,0,chn22,MC_Boss_Lwheel_};
static SkeletonRecord MC_BossTRAIN_Bamper_[1]=
	{MC_BossTRAIN_Bamper,0.000000,0.000000,0.000000,0,0,0,MC_BossTRAIN_Body_,chn21};
static SkeletonRecord chn19[1]=
	{NULL,0.000000,0.000000,0.000000,0,0,0,NULL,MC_BossTRAIN_Bamper_};
SkeletonPtr MC_BossTRAIN_list[]={
	chn19,
	MC_Boss_Lwheel_,
	MC_BossTRAIN_Rwheel_,
	MC_BossTRAIN_Antena_K_,
	chn26,
	MC_BossTRAIN_Hatch_,
	MC_Boss_TRAIN_Body_K_,
	MC_BossTRAIN_Antena_,
	MC_BossTRAIN_AntenaDai_,
	MC_BossTRAIN_Hatch_K_,
	MC_BossTRAIN_Body_,
	chn25,
	chn24,
	chn22,
	chn21,
	MC_BossTRAIN_Bamper_,
	NULL
};
