#include<ultra64.h>

extern Vtx MC_BossTRAIN_Bamper_v[];

extern unsigned char MC_BossTX01_CI8_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/* main display list */


/* ======== Bamper ======== */

Gfx MC_BossTRAIN_Bamper[]={

	gsDPLoadTLUT_pal256(&MC_BossTX01_CI8_txt[1024]),
	gsDPLoadTextureBlock(MC_BossTX01_CI8_txt,G_IM_FMT_CI,G_IM_SIZ_8b,32,32,0,G_TX_WRAP,G_TX_WRAP,5,5,0,0),
	gsDPSetTextureLUT(G_TT_RGBA16),

	gsSPVertex(&MC_BossTRAIN_Bamper_v[0], 12, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(2, 3, 4, 0),
	gsSP1Triangle(2, 1, 3, 0),
	gsSP1Triangle(5, 6, 3, 0),
	gsSP1Triangle(6, 4, 3, 0),
	gsSP1Triangle(0, 7, 1, 0),
	gsSP1Triangle(8, 9, 10, 0),
	gsSP1Triangle(8, 11, 9, 0),
	gsDPPipeSync(),
        gsDPSetTextureLUT(G_TT_NONE),
	gsSPEndDisplayList(),
}; /* Bamper */ 

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 12 vertices */
Vtx MC_BossTRAIN_Bamper_v[]={
	{ -150,10,-780,0, 1396, 1024, -117,23,-2,255 },   /* v0 used p707/V1 4 times */
	{ -120,180,-520,0, 186, 496, -92,75,-12,255 },   /* v1 used p713/V2 3 times */
	{ -120,150,-680,0, 930, 589, -26,115,-22,255 },   /* v2 used p712/V1 3 times */
	{ 120,180,-520,0, 186, 496, 69,97,-17,255 },   /* v3 used p712/V2 4 times */
	{ 120,150,-680,0, 930, 589, 48,108,-20,255 },   /* v4 used p712/V3 2 times */
	{ 150,10,-520,0, 186, 1024, 118,21,0,255 },   /* v5 used p710/V1 2 times */
	{ 150,10,-780,0, 1396, 1024, 118,23,-2,255 },   /* v6 used p710/V2 2 times */
	{ -150,10,-520,0, 186, 1024, -117,21,0,255 },   /* v7 used p707/V2 2 times */
	{ -150,10,-520,0, -243, 568, 0,0,119,255 },   /* v8 used p709/V1 4 times */
	{ 120,180,-520,0, 1072, -398, 0,0,119,255 },   /* v9 used p709/V3 4 times */
	{ -120,180,-520,0, -97, -398, 0,0,119,255 },   /* v10 used p708/V3 2 times */
	{ 150,10,-520,0, 1219, 568, 0,0,119,255 },   /* v11 used p709/V2 2 times */
};


/*   0 vertices */
/*   1 Materials */

#define	LDIRX	0
#define	LDIRY	0
#define	LDIRZ	120
#define	AMBDIV	1
