#include<ultra64.h>

extern Vtx MC_BossTAKO_Waist_v[];

extern unsigned char MC_BossFaceTX_CI8_txt[];
extern unsigned char MC_GimicTX02_CI8_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/* main display list */


/* ======== waist ======== */

Gfx MC_BossTAKO_Waist[]={

	gsDPLoadTLUT_pal256(&MC_GimicTX02_CI8_txt[1024]),
	gsDPLoadTextureBlock(MC_GimicTX02_CI8_txt,G_IM_FMT_CI,G_IM_SIZ_8b,32,32,0,G_TX_WRAP,G_TX_WRAP,5,5,0,0),
	gsDPSetTextureLUT(G_TT_RGBA16),

	gsSPVertex(&MC_BossTAKO_Waist_v[0], 14, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(1, 0, 3, 0),
	gsSP1Triangle(0, 2, 4, 0),
	gsSP1Triangle(1, 3, 5, 0),
	gsSP1Triangle(1, 5, 6, 0),
	gsSP1Triangle(4, 2, 7, 0),
	gsSP1Triangle(4, 7, 8, 0),
	gsSP1Triangle(4, 8, 9, 0),
	gsSP1Triangle(10, 11, 12, 0),
	gsSP1Triangle(10, 12, 13, 0),
	gsSPVertex(&MC_BossTAKO_Waist_v[11], 9, 0),
	gsSP1Triangle(3, 1, 0, 0),
	gsSP1Triangle(3, 2, 1, 0),
	gsSP1Triangle(4, 5, 7, 0),
	gsSP1Triangle(5, 4, 8, 0),
	gsSP1Triangle(6, 4, 7, 0),
	gsSP1Triangle(4, 6, 8, 0),

	gsDPLoadTLUT_pal256(&MC_BossFaceTX_CI8_txt[1024]),
	gsDPLoadTextureBlock(MC_BossFaceTX_CI8_txt,G_IM_FMT_CI,G_IM_SIZ_8b,32,32,0,G_TX_WRAP,G_TX_WRAP,5,5,0,0),

	gsSPVertex(&MC_BossTAKO_Waist_v[20], 6, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(0, 3, 1, 0),
	gsSP1Triangle(1, 4, 5, 0),
	gsSP1Triangle(1, 5, 2, 0),
	gsDPPipeSync(),
        gsDPSetTextureLUT(G_TT_NONE),
	gsSPEndDisplayList(),
}; /* waist */ 

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 26 vertices */
Vtx MC_BossTAKO_Waist_v[]={
	{ 25,-30,-10,0, 938, 832, 0,-114,-33,255 },   /* v0 used p49/V1 6 times */
	{ 25,-50,60,0, 938, 1088, 0,-114,33,255 },   /* v1 used p49/V2 8 times */
	{ -25,-50,60,0, 85, 1088, 0,-114,33,255 },   /* v2 used p49/V3 6 times */
	{ 25,30,5,0, 938, 64, 120,0,0,255 },   /* v3 used p51/V3 4 times */
	{ -25,-30,-10,0, 85, 832, 0,-114,-33,255 },   /* v4 used p50/V3 8 times */
	{ 25,35,75,0, 938, 0, 120,0,0,255 },   /* v5 used p52/V3 4 times */
	{ 25,0,90,0, 938, 448, 120,0,0,255 },   /* v6 used p53/V3 2 times */
	{ -25,0,90,0, 85, 448, -119,0,0,255 },   /* v7 used p55/V2 2 times */
	{ -25,35,75,0, 85, 0, -119,0,0,255 },   /* v8 used p56/V2 2 times */
	{ -25,30,5,0, 85, 64, -119,0,0,255 },   /* v9 used p56/V3 2 times */
	{ -25,5,40,0, 85, 384, -53,0,106,255 },   /* v10 used p37/V1 4 times */
	{ -25,25,20,0, 85, 128, -53,107,0,255 },   /* v11 used p37/V2 4 times */
	{ -65,5,20,0, -597, 384, -86,-57,57,255 },   /* v12 used p37/V3 8 times */
	{ -25,-15,20,0, 85, 640, -53,-106,0,255 },   /* v13 used p40/V2 2 times */
	{ -25,5,0,0, 85, 384, -53,0,-107,255 },   /* v14 used p40/V1 2 times */
	{ 65,5,20,0, 1621, 384, 40,80,79,255 },   /* v15 used p41/V1 8 times */
	{ 25,-15,20,0, 938, 640, 54,-106,0,255 },   /* v16 used p43/V2 4 times */
	{ 25,25,20,0, 938, 128, 54,107,0,255 },   /* v17 used p41/V2 4 times */
	{ 25,5,0,0, 938, 384, 54,0,-107,255 },   /* v18 used p43/V3 2 times */
	{ 25,5,40,0, 938, 383, 54,0,106,255 },   /* v19 used p41/V3 4 times */
	{ -25,-50,60,0, 0, 887, 0,-114,33,255 },   /* v20 used p47/V1 4 times */
	{ 25,0,90,0, 1023, 144, 0,-20,117,255 },   /* v21 used p47/V3 4 times */
	{ -25,0,90,0, 0, 144, 0,-20,117,255 },   /* v22 used p46/V3 4 times */
	{ 25,-50,60,0, 1023, 887, 0,-114,33,255 },   /* v23 used p47/V2 2 times */
	{ 25,35,75,0, 1023, -290, 0,47,109,255 },   /* v24 used p45/V2 2 times */
	{ -25,35,75,0, 0, -290, 0,47,109,255 },   /* v25 used p46/V2 2 times */
};


/*   0 vertices */
/*   1 Materials */

#define	LDIRX	0
#define	LDIRY	0
#define	LDIRZ	120
#define	AMBDIV	1
