#include<ultra64.h>

extern Vtx MC_BossTAKO_Rhand_v[];

extern unsigned char MC_RefMapTX01_CI8_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/* main display list */


/* ======== Rhand ======== */

Gfx MC_BossTAKO_Rhand[]={

	gsDPLoadTLUT_pal256(&MC_RefMapTX01_CI8_txt[256]),
	gsDPLoadTextureBlock(MC_RefMapTX01_CI8_txt,G_IM_FMT_CI,G_IM_SIZ_8b,16,16,0,G_TX_WRAP,G_TX_WRAP,4,4,0,0),
	gsDPSetTextureLUT(G_TT_RGBA16),

	gsSPVertex(&MC_BossTAKO_Rhand_v[0],10,0),
	gsSP2Triangles(0, 1, 2, 0, 3, 4, 0, 0),
	gsSP1Triangle(0, 2, 3, 0),
	gsSP1Quadrangle(5, 6, 2, 1, 0),
	gsSP1Quadrangle(6, 7, 3, 2, 0),
	gsSP2Triangles(6, 5, 8, 0, 6, 8, 7, 0),
	gsSP1Quadrangle(7, 9, 4, 3, 0),
	gsSP1Triangle(8, 9, 7, 0),
	gsDPPipeSync(),
        gsDPSetTextureLUT(G_TT_NONE),
	gsSPEndDisplayList(),
}; /* Rhand */ 

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 10 vertices */
Vtx MC_BossTAKO_Rhand_v[]={
	{    40,   -35,     0,     0,  -287,  -369,   -37,  -113,     0,   255},	/* 0 */
	{    40,   -15,    30,     0,  -287,  -255,   -36,   -58,    97,   255},	/* 1 */
	{     0,   -15,    15,     0,   -31,  -255,   -66,   -59,    79,   255},	/* 2 */
	{     0,   -15,   -15,     0,   -31,  -255,   -84,   -64,   -54,   255},	/* 3 */
	{    40,   -15,   -30,     0,  -287,  -255,   -39,   -39,  -106,   255},	/* 4 */
	{    40,    15,    30,     0,  -287,   -85,   -39,    40,   105,   255},	/* 5 */
	{     0,    15,    15,     0,   -31,   -85,   -84,    65,    53,   255},	/* 6 */
	{     0,    15,   -15,     0,   -31,   -85,   -66,    60,   -80,   255},	/* 7 */
	{    40,    35,     0,     0,  -287,    28,   -37,   114,     0,   255},	/* 8 */
	{    40,    15,   -30,     0,  -287,   -85,   -36,    59,   -98,   255},	/* 9 */
};


/*   0 vertices */
/*   1 Materials */

#define	LDIRX	0
#define	LDIRY	0
#define	LDIRZ	120
#define	AMBDIV	1
