#include<ultra64.h>

extern Vtx MC_BossTAKO_Rarm_v[];

extern unsigned char MC_RefMapTX01_CI8_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/* main display list */


/* ======== Rarm ======== */

Gfx MC_BossTAKO_Rarm[]={

	gsDPLoadTLUT_pal256(&MC_RefMapTX01_CI8_txt[256]),
	gsDPLoadTextureBlock(MC_RefMapTX01_CI8_txt,G_IM_FMT_CI,G_IM_SIZ_8b,16,16,0,G_TX_WRAP,G_TX_WRAP,4,4,0,0),
	gsDPSetTextureLUT(G_TT_RGBA16),

	gsSPVertex(&MC_BossTAKO_Rarm_v[0], 10, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(3, 4, 2, 0),
	gsSP1Triangle(3, 2, 1, 0),
	gsSP1Triangle(2, 5, 0, 0),
	gsSP1Triangle(5, 2, 4, 0),
	gsSP1Triangle(6, 0, 5, 0),
	gsSP1Triangle(5, 4, 6, 0),
	gsSP1Triangle(6, 7, 0, 0),
	gsSP1Triangle(0, 8, 1, 0),
	gsSP1Triangle(7, 8, 0, 0),
	gsSP1Triangle(7, 9, 8, 0),
	gsSP1Triangle(7, 6, 4, 0),
	gsSP1Triangle(4, 9, 7, 0),
	gsSP1Triangle(4, 3, 9, 0),
	gsDPPipeSync(),
        gsDPSetTextureLUT(G_TT_NONE),
	gsSPEndDisplayList(),
}; /* Rarm */ 

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 10 vertices */
Vtx MC_BossTAKO_Rarm_v[]={
	{ 45,10,-10,0, -31, -113, 6,120,0,255 },   /* v0 used p129/V3 6 times */
	{ 0,10,10,0, 256, -113, 0,120,0,255 },   /* v1 used p121/V3 6 times */
	{ 45,10,10,0, -31, -113, 16,57,103,255 },   /* v2 used p129/V1 5 times */
	{ 0,-10,10,0, 256, -227, 0,-53,106,255 },   /* v3 used p133/V2 3 times */
	{ 45,-10,10,0, -31, -227, 16,-103,56,255 },   /* v4 used p130/V3 6 times */
	{ 55,5,0,0, -95, -142, 89,45,66,255 },   /* v5 used p129/V2 4 times */
	{ 55,-5,0,0, -95, -199, 80,-79,39,255 },   /* v6 used p130/V2 4 times */
	{ 45,-10,-10,0, -31, -227, 11,-119,0,255 },   /* v7 used p130/V1 5 times */
	{ 0,10,-10,0, 256, -113, 0,0,-120,255 },   /* v8 used p128/V2 3 times */
	{ 0,-10,-10,0, 256, -227, 0,-119,0,255 },   /* v9 used p133/V3 3 times */
};


/*   0 vertices */
/*   1 Materials */

#define	LDIRX	0
#define	LDIRY	0
#define	LDIRZ	120
#define	AMBDIV	1
