#include<ultra64.h>

extern Vtx MC_BossTAKO_Head02_v[];

extern unsigned char MC_RefMapTX01_CI8_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/* main display list */


/* ======== head02 ======== */

Gfx MC_BossTAKO_Head02[]={

	gsDPLoadTLUT_pal256(&MC_RefMapTX01_CI8_txt[256]),
	gsDPLoadTextureBlock(MC_RefMapTX01_CI8_txt,G_IM_FMT_CI,G_IM_SIZ_8b,16,16,0,G_TX_WRAP,G_TX_WRAP,4,4,0,0),
	gsDPSetTextureLUT(G_TT_RGBA16),

	gsSPVertex(&MC_BossTAKO_Head02_v[0], 9, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(1, 3, 2, 0),
	gsSP1Triangle(1, 4, 3, 0),
	gsSP1Triangle(4, 5, 3, 0),
	gsSP1Triangle(2, 3, 6, 0),
	gsSP1Triangle(6, 3, 5, 0),
	gsSP1Triangle(0, 2, 7, 0),
	gsSP1Triangle(6, 7, 2, 0),
	gsSP1Triangle(8, 7, 5, 0),
	gsSP1Triangle(4, 8, 5, 0),
	gsSP1Triangle(5, 7, 6, 0),
	gsSP1Triangle(8, 0, 7, 0),
	gsDPPipeSync(),
        gsDPSetTextureLUT(G_TT_NONE),
	gsSPEndDisplayList(),
}; /* head02 */ 

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 9 vertices */
Vtx MC_BossTAKO_Head02_v[]={
	{ 30,-5,30,0, 494, 437, 0,0,119,255 },   /* v0 used p247/V2 6 times */
	{ 30,-5,-30,0, 494, 437, 0,0,-120,255 },   /* v1 used p252/V1 3 times */
	{ 30,25,-30,0, 667, 161, 0,0,-120,255 },   /* v2 used p252/V3 5 times */
	{ -30,25,-30,0, 115, -184, 0,0,-120,255 },   /* v3 used p252/V2 5 times */
	{ -30,-5,-30,0, -57, 92, 0,0,-120,255 },   /* v4 used p251/V2 3 times */
	{ -30,25,30,0, 115, -184, 36,109,-36,255 },   /* v5 used p253/V1 5 times */
	{ 0,5,0,0, 276, 172, 0,120,0,255 },   /* v6 used p253/V3 8 times */
	{ 30,25,30,0, 667, 161, -35,109,-36,255 },   /* v7 used p253/V2 5 times */
	{ -30,-5,30,0, -57, 92, -119,0,0,255 },   /* v8 used p245/V2 6 times */
};


/*   0 vertices */
/*   1 Materials */

#define	LDIRX	0
#define	LDIRY	0
#define	LDIRZ	120
#define	AMBDIV	1
