#include<ultra64.h>

extern Vtx MC_BossTAKO_Head02_v[];

extern unsigned char MC_RefMapTX01_CI8_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/* main display list */


/* ======== head02 ======== */

Gfx MC_BossTAKO_Head02[]={

	gsDPLoadTLUT_pal256(&MC_RefMapTX01_CI8_txt[256]),
	gsDPLoadTextureBlock(MC_RefMapTX01_CI8_txt,G_IM_FMT_CI,G_IM_SIZ_8b,16,16,0,G_TX_WRAP,G_TX_WRAP,4,4,0,0),
	gsDPSetTextureLUT(G_TT_RGBA16),

	gsSPVertex(&MC_BossTAKO_Head02_v[0],9,0),
	gsSP1Quadrangle(0, 1, 2, 3, 0),
	gsSP1Quadrangle(1, 4, 5, 2, 0),
	gsSP2Triangles(2, 5, 6, 0, 6, 5, 7, 0),
	gsSP1Quadrangle(4, 8, 7, 5, 0),
	gsSP1Quadrangle(8, 0, 3, 7, 0),
	gsSP2Triangles(7, 3, 6, 0, 6, 3, 2, 0),
	gsDPPipeSync(),
        gsDPSetTextureLUT(G_TT_NONE),
	gsSPEndDisplayList(),
}; /* head02 */ 

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 9 vertices */
Vtx MC_BossTAKO_Head02_v[]={
	{    30,    -5,    30,     0,   494,   437,     0,     0,   119,   255},	/* 0 */
	{    30,    -5,   -30,     0,   494,   437,     0,     0,  -120,   255},	/* 1 */
	{    30,    25,   -30,     0,   667,   161,     0,     0,  -120,   255},	/* 2 */
	{    30,    25,    30,     0,   667,   161,   -35,   109,   -36,   255},	/* 3 */
	{   -30,    -5,   -30,     0,   -57,    92,     0,     0,  -120,   255},	/* 4 */
	{   -30,    25,   -30,     0,   115,  -184,     0,     0,  -120,   255},	/* 5 */
	{     0,     5,     0,     0,   276,   172,     0,   120,     0,   255},	/* 6 */
	{   -30,    25,    30,     0,   115,  -184,    36,   109,   -36,   255},	/* 7 */
	{   -30,    -5,    30,     0,   -57,    92,  -119,     0,     0,   255},	/* 8 */
};


/*   0 vertices */
/*   1 Materials */

#define	LDIRX	0
#define	LDIRY	0
#define	LDIRZ	120
#define	AMBDIV	1
