/* MC_BossTAKO_FRASH */
#include<ultra64.h>
#include"../../Source/sys_skeleton.h"
static short MC_BossTAKO_FRASH_prm[]={
	    0,-16383,    0,  107,  411,  881, 1490, 2207,
	 3004, 3851, 4721, 5582, 6407, 7167, 7832, 8373,
	 8761, 8761, 8761, 8761, 8761, 8761, 8761, 8761,
	 8761, 8761, 8761, 8761, 8761, 8761, 8761, 8761,
	-32767,-16383,-32767,16383,    0,  -37, -138, -285,
	 -461, -648, -830, -988,-1106,-1167,-1152,-1046,
	 -830, -487,    0,  700, 1644, 2788, 4089, 5503,
	 6987, 8498, 9993,11430,12763,13951,14950,15717,
	16209,16383,    0,  161,  608, 1288, 2146, 3130,
	 4186, 5259, 6296, 7244, 8049, 8656, 9013, 9066,
	 8761, 8026, 6873, 5371, 3589, 1598, -533,-2736,
	-4940,-7076,-9074,-10864,-12378,-13545,-14297,-14563,
	    0,  238,  907, 1934, 3248, 4776, 6448, 8191,
	 9935,11606,13135,14449,15475,16144,16383,16174,
	15587,14679,13509,12135,10616, 9009, 7373, 5766,
	 4247, 2873, 1703,  796,  208,    0,    0,   37,
	  138,  285,  461,  648,  830,  988, 1106, 1167,
	 1152, 1046,  830,  487,    0, -700,-1644,-2788,
	-4089,-5503,-6987,-8498,-9993,-11430,-12763,-13951,
	-14950,-15717,-16209,-16383,    0, -160, -607,-1285,
	-2142,-3124,-4177,-5249,-6284,-7229,-8032,-8638,
	-8994,-9045,-8740,-8006,-6853,-5352,-3572,-1582,
	  547, 2747, 4949, 7083, 9079,10868,12380,13546,
	14297,14563,    0,  238,  907, 1934, 3248, 4776,
	 6448, 8191, 9935,11606,13135,14449,15475,16144,
	16383,16174,15587,14679,13509,12135,10616, 9009,
	 7373, 5766, 4247, 2873, 1703,  796,  208,    0,
	-32767,    0,  107,  411,  881, 1490, 2207, 3004,
	 3851, 4721, 5582, 6407, 7167, 7832, 8373, 8761,
	 8761, 8761, 8761, 8761, 8761, 8761, 8761, 8761,
	 8761, 8761, 8761, 8761, 8761, 8761, 8761,};
static unsigned short MC_BossTAKO_FRASH_tbl[]={
	    1,    0,	/* chn1translate x */
	    1,    0,	/* chn1 translate y */
	    1,    0,	/* chn1 translate z */
	    1,    0,	/* chn1 rotate x */
	    1,    0,	/* chn1 rotate y */
	    1,    0,	/* chn1 rotate z */
	    1,    0,	/* MC_BossTAKO_Head02 rotate x */
	    1,    0,	/* MC_BossTAKO_Head02 rotate y */
	    1,    0,	/* MC_BossTAKO_Head02 rotate z */
	    1,    0,	/* MC_BossTAKO_BarniaL_01 rotate x */
	    1,    0,	/* MC_BossTAKO_BarniaL_01 rotate y */
	    1,    0,	/* MC_BossTAKO_BarniaL_01 rotate z */
	    1,    0,	/* MC_BossTAKO_BarniaL_02 rotate x */
	    1,    0,	/* MC_BossTAKO_BarniaL_02 rotate y */
	    1,    0,	/* MC_BossTAKO_BarniaL_02 rotate z */
	    1,    0,	/* MC_BossTAKO_Lwing_K rotate x */
	    1,    0,	/* MC_BossTAKO_Lwing_K rotate y */
	    1,    0,	/* MC_BossTAKO_Lwing_K rotate z */
	    1,    0,	/* MC_BossTAKO_BarniaR_01 rotate x */
	    1,    0,	/* MC_BossTAKO_BarniaR_01 rotate y */
	    1,    0,	/* MC_BossTAKO_BarniaR_01 rotate z */
	    1,    0,	/* MC_BossTAKO_BarniaR_02 rotate x */
	    1,    0,	/* MC_BossTAKO_BarniaR_02 rotate y */
	    1,    0,	/* MC_BossTAKO_BarniaR_02 rotate z */
	    1,    0,	/* MC_BossTAKO_Rwing_K rotate x */
	    1,    0,	/* MC_BossTAKO_Rwing_K rotate y */
	    1,    0,	/* MC_BossTAKO_Rwing_K rotate z */
	    1,    0,	/* cube1 rotate x */
	    1,    0,	/* cube1 rotate y */
	    1,    0,	/* cube1 rotate z */
	    1,    0,	/* MC_BossTAKO_Waist rotate x */
	    1,    0,	/* MC_BossTAKO_Waist rotate y */
	    1,    0,	/* MC_BossTAKO_Waist rotate z */
	    1,    0,	/* MC_BossTAKO_Kagizume_K rotate x */
	    1,    0,	/* MC_BossTAKO_Kagizume_K rotate y */
	    1,    0,	/* MC_BossTAKO_Kagizume_K rotate z */
	    1,    0,	/* NMC_BossTAKO_Lleg_02 rotate x */
	    1,    0,	/* NMC_BossTAKO_Lleg_02 rotate y */
	    1,    0,	/* NMC_BossTAKO_Lleg_02 rotate z */
	    1,    0,	/* MC_BossTAKO_Lleg_01 rotate x */
	    1,    0,	/* MC_BossTAKO_Lleg_01 rotate y */
	    1,    1,	/* MC_BossTAKO_Lleg_01 rotate z */
	   30,    2,	/* MC_BossTAKO_Body_K rotate x */
	    1,    0,	/* MC_BossTAKO_Body_K rotate y */
	    1,    0,	/* MC_BossTAKO_Body_K rotate z */
	    1,    0,	/* MC_BossTAKO_Head01 rotate x */
	    1,    0,	/* MC_BossTAKO_Head01 rotate y */
	    1,    0,	/* MC_BossTAKO_Head01 rotate z */
	    1,    0,	/* chn22 rotate x */
	    1,    0,	/* chn22 rotate y */
	    1,    0,	/* chn22 rotate z */
	    1,    0,	/* chn20 rotate x */
	    1,   32,	/* chn20 rotate y */
	    1,    0,	/* chn20 rotate z */
	    1,    0,	/* MC_Bosstako_Gun_K rotate x */
	    1,    0,	/* MC_Bosstako_Gun_K rotate y */
	    1,    0,	/* MC_Bosstako_Gun_K rotate z */
	    1,    0,	/* MC_BossTAKO_Kagizume rotate x */
	    1,    0,	/* MC_BossTAKO_Kagizume rotate y */
	    1,    0,	/* MC_BossTAKO_Kagizume rotate z */
	    1,    0,	/* MC_BossTAKO_Rleg_02 rotate x */
	    1,    0,	/* MC_BossTAKO_Rleg_02 rotate y */
	    1,    0,	/* MC_BossTAKO_Rleg_02 rotate z */
	    1,    0,	/* MC_BossTAKO_Rleg_01 rotate x */
	    1,    0,	/* MC_BossTAKO_Rleg_01 rotate y */
	    1,   33,	/* MC_BossTAKO_Rleg_01 rotate z */
	    1,    0,	/* chn21 rotate x */
	    1,    0,	/* chn21 rotate y */
	    1,    0,	/* chn21 rotate z */
	    1,    0,	/* chn19 rotate x */
	    1,   34,	/* chn19 rotate y */
	    1,    0,	/* chn19 rotate z */
	    1,    0,	/* MC_Bosstako_Gun rotate x */
	    1,    0,	/* MC_Bosstako_Gun rotate y */
	    1,    0,	/* MC_Bosstako_Gun rotate z */
	    1,    0,	/* chn17 rotate x */
	    1,   35,	/* chn17 rotate y */
	    1,    0,	/* chn17 rotate z */
	    1,    0,	/* MC_BossTAKO_Lwing rotate x */
	    1,    0,	/* MC_BossTAKO_Lwing rotate y */
	    1,    0,	/* MC_BossTAKO_Lwing rotate z */
	   30,   36,	/* MC_BossTAKO_Lhand rotate x */
	   30,   66,	/* MC_BossTAKO_Lhand rotate y */
	   30,   96,	/* MC_BossTAKO_Lhand rotate z */
	    1,    0,	/* MC_BossTAKO_Larm rotate x */
	    1,    0,	/* MC_BossTAKO_Larm rotate y */
	    1,    0,	/* MC_BossTAKO_Larm rotate z */
	    1,    0,	/* MC_BossTAKO_Rwing rotate x */
	    1,    0,	/* MC_BossTAKO_Rwing rotate y */
	    1,    0,	/* MC_BossTAKO_Rwing rotate z */
	   30,  126,	/* MC_BossTAKO_Rhand rotate x */
	   30,  156,	/* MC_BossTAKO_Rhand rotate y */
	   30,  186,	/* MC_BossTAKO_Rhand rotate z */
	    1,    0,	/* MC_BossTAKO_Rarm rotate x */
	    1,    0,	/* MC_BossTAKO_Rarm rotate y */
	    1,    0,	/* MC_BossTAKO_Rarm rotate z */
	    1,    0,	/* chn18 rotate x */
	    1,    0,	/* chn18 rotate y */
	    1,    0,	/* chn18 rotate z */
	    1,    0,	/* chn16 rotate x */
	    1,  216,	/* chn16 rotate y */
	    1,    0,	/* chn16 rotate z */
	    1,    0,	/* chn14 rotate x */
	    1,    0,	/* chn14 rotate y */
	    1,    0,	/* chn14 rotate z */
	    1,    0,	/* MC_BossTAKO_ArmLock rotate x */
	    1,    0,	/* MC_BossTAKO_ArmLock rotate y */
	    1,    0,	/* MC_BossTAKO_ArmLock rotate z */
	    1,    0,	/* chn3 rotate x */
	    1,    0,	/* chn3 rotate y */
	    1,    0,	/* chn3 rotate z */
	    1,    0,	/* chn2 rotate x */
	    1,    0,	/* chn2 rotate y */
	    1,    0,	/* chn2 rotate z */
	   30,  217,	/* MC_BossTAKO_Body rotate x */
	    1,    0,	/* MC_BossTAKO_Body rotate y */
	    1,    0,	/* MC_BossTAKO_Body rotate z */
};
AnimeRecord MC_BossTAKO_FRASH_anm={
	30,
	38,
	MC_BossTAKO_FRASH_prm,
	MC_BossTAKO_FRASH_tbl
};
