/* MC_BossTAKO_Bomb */
#include<ultra64.h>
#include"../../Source/sys_skeleton.h"
static short MC_BossTAKO_Bomb_prm[]={
	    0,-16383,-32767,-32767,-16383,-32767,16383,    0,
	-3449,-6898,-10347,-13796,-17245,-20694,-24144,-27593,
	-31042,31042,27593,24144,20694,17245,13796,10347,
	 6898, 3449,-16383,-15259,-12248,-7888,-2719, 2719,
	 7888,12248,15259,16383,15466,12975, 9305, 4849,
	    0,-4849,-9305,-12975,-15466,16383,15259,12248,
	 7888, 2719,-2719,-7888,-12248,-15259,-16383,-15466,
	-12975,-9305,-4849,    0, 4849, 9305,12975,15466,
	    0, 3449, 6898,10347,13796,17245,20694,24144,
	27593,31042,-31042,-27593,-24144,-20694,-17245,-13796,
	-10347,-6898,-3449,-16383,-15259,-12248,-7888,-2719,
	 2719, 7888,12248,15259,16383,15466,12975, 9305,
	 4849,    0,-4849,-9305,-12975,-15466,16383,15259,
	12248, 7888, 2719,-2719,-7888,-12248,-15259,-16383,
	-15466,-12975,-9305,-4849,    0, 4849, 9305,12975,
	15466,-32767,-32767,};
static unsigned short MC_BossTAKO_Bomb_tbl[]={
	    1,    0,	/* chn1translate x */
	    1,    0,	/* chn1 translate y */
	    1,    0,	/* chn1 translate z */
	    1,    0,	/* chn1 rotate x */
	    1,    0,	/* chn1 rotate y */
	    1,    0,	/* chn1 rotate z */
	    1,    0,	/* MC_BossTAKO_Head02 rotate x */
	    1,    0,	/* MC_BossTAKO_Head02 rotate y */
	    1,    0,	/* MC_BossTAKO_Head02 rotate z */
	    1,    0,	/* MC_BossTAKO_BarniaL_01 rotate x */
	    1,    0,	/* MC_BossTAKO_BarniaL_01 rotate y */
	    1,    0,	/* MC_BossTAKO_BarniaL_01 rotate z */
	    1,    0,	/* MC_BossTAKO_BarniaL_02 rotate x */
	    1,    0,	/* MC_BossTAKO_BarniaL_02 rotate y */
	    1,    0,	/* MC_BossTAKO_BarniaL_02 rotate z */
	    1,    0,	/* MC_BossTAKO_Lwing_K rotate x */
	    1,    0,	/* MC_BossTAKO_Lwing_K rotate y */
	    1,    0,	/* MC_BossTAKO_Lwing_K rotate z */
	    1,    0,	/* MC_BossTAKO_BarniaR_01 rotate x */
	    1,    0,	/* MC_BossTAKO_BarniaR_01 rotate y */
	    1,    0,	/* MC_BossTAKO_BarniaR_01 rotate z */
	    1,    0,	/* MC_BossTAKO_BarniaR_02 rotate x */
	    1,    0,	/* MC_BossTAKO_BarniaR_02 rotate y */
	    1,    0,	/* MC_BossTAKO_BarniaR_02 rotate z */
	    1,    0,	/* MC_BossTAKO_Rwing_K rotate x */
	    1,    0,	/* MC_BossTAKO_Rwing_K rotate y */
	    1,    0,	/* MC_BossTAKO_Rwing_K rotate z */
	    1,    0,	/* MC_BossTAKO_Light rotate x */
	    1,    0,	/* MC_BossTAKO_Light rotate y */
	    1,    0,	/* MC_BossTAKO_Light rotate z */
	    1,    0,	/* MC_BossTAKO_Waist rotate x */
	    1,    0,	/* MC_BossTAKO_Waist rotate y */
	    1,    0,	/* MC_BossTAKO_Waist rotate z */
	    1,    0,	/* MC_BossTAKO_Kagizume_K rotate x */
	    1,    0,	/* MC_BossTAKO_Kagizume_K rotate y */
	    1,    0,	/* MC_BossTAKO_Kagizume_K rotate z */
	    1,    0,	/* NMC_BossTAKO_Lleg_02 rotate x */
	    1,    0,	/* NMC_BossTAKO_Lleg_02 rotate y */
	    1,    0,	/* NMC_BossTAKO_Lleg_02 rotate z */
	    1,    0,	/* MC_BossTAKO_Lleg_01 rotate x */
	    1,    0,	/* MC_BossTAKO_Lleg_01 rotate y */
	    1,    1,	/* MC_BossTAKO_Lleg_01 rotate z */
	    1,    0,	/* MC_BossTAKO_Body_K rotate x */
	    1,    0,	/* MC_BossTAKO_Body_K rotate y */
	    1,    2,	/* MC_BossTAKO_Body_K rotate z */
	    1,    0,	/* MC_BossTAKO_Head01 rotate x */
	    1,    0,	/* MC_BossTAKO_Head01 rotate y */
	    1,    0,	/* MC_BossTAKO_Head01 rotate z */
	    1,    0,	/* chn22 rotate x */
	    1,    0,	/* chn22 rotate y */
	    1,    0,	/* chn22 rotate z */
	    1,    0,	/* chn20 rotate x */
	    1,    3,	/* chn20 rotate y */
	    1,    0,	/* chn20 rotate z */
	    1,    0,	/* MC_Bosstako_Gun_K rotate x */
	    1,    0,	/* MC_Bosstako_Gun_K rotate y */
	    1,    0,	/* MC_Bosstako_Gun_K rotate z */
	    1,    0,	/* MC_BossTAKO_Kagizume rotate x */
	    1,    0,	/* MC_BossTAKO_Kagizume rotate y */
	    1,    0,	/* MC_BossTAKO_Kagizume rotate z */
	    1,    0,	/* MC_BossTAKO_Rleg_02 rotate x */
	    1,    0,	/* MC_BossTAKO_Rleg_02 rotate y */
	    1,    0,	/* MC_BossTAKO_Rleg_02 rotate z */
	    1,    0,	/* MC_BossTAKO_Rleg_01 rotate x */
	    1,    0,	/* MC_BossTAKO_Rleg_01 rotate y */
	    1,    4,	/* MC_BossTAKO_Rleg_01 rotate z */
	    1,    0,	/* chn21 rotate x */
	    1,    0,	/* chn21 rotate y */
	    1,    0,	/* chn21 rotate z */
	    1,    0,	/* chn19 rotate x */
	    1,    5,	/* chn19 rotate y */
	    1,    0,	/* chn19 rotate z */
	    1,    0,	/* MC_Bosstako_Gun rotate x */
	    1,    0,	/* MC_Bosstako_Gun rotate y */
	    1,    0,	/* MC_Bosstako_Gun rotate z */
	    1,    0,	/* chn17 rotate x */
	    1,    6,	/* chn17 rotate y */
	    1,    0,	/* chn17 rotate z */
	    1,    0,	/* MC_BossTAKO_Lwing rotate x */
	    1,    0,	/* MC_BossTAKO_Lwing rotate y */
	    1,    0,	/* MC_BossTAKO_Lwing rotate z */
	   19,    7,	/* MC_BossTAKO_Lhand rotate x */
	    1,    0,	/* MC_BossTAKO_Lhand rotate y */
	   19,   26,	/* MC_BossTAKO_Lhand rotate z */
	    1,    0,	/* MC_BossTAKO_Larm rotate x */
	    1,    0,	/* MC_BossTAKO_Larm rotate y */
	   19,   45,	/* MC_BossTAKO_Larm rotate z */
	    1,    0,	/* MC_BossTAKO_Rwing rotate x */
	    1,    0,	/* MC_BossTAKO_Rwing rotate y */
	    1,    0,	/* MC_BossTAKO_Rwing rotate z */
	   19,   64,	/* MC_BossTAKO_Rhand rotate x */
	    1,    0,	/* MC_BossTAKO_Rhand rotate y */
	   19,   83,	/* MC_BossTAKO_Rhand rotate z */
	    1,    0,	/* MC_BossTAKO_Rarm rotate x */
	    1,    0,	/* MC_BossTAKO_Rarm rotate y */
	   19,  102,	/* MC_BossTAKO_Rarm rotate z */
	    1,    0,	/* chn18 rotate x */
	    1,    0,	/* chn18 rotate y */
	    1,    0,	/* chn18 rotate z */
	    1,    0,	/* chn16 rotate x */
	    1,  121,	/* chn16 rotate y */
	    1,    0,	/* chn16 rotate z */
	    1,    0,	/* chn14 rotate x */
	    1,    0,	/* chn14 rotate y */
	    1,    0,	/* chn14 rotate z */
	    1,    0,	/* MC_BossTAKO_ArmLock rotate x */
	    1,    0,	/* MC_BossTAKO_ArmLock rotate y */
	    1,    0,	/* MC_BossTAKO_ArmLock rotate z */
	    1,    0,	/* chn3 rotate x */
	    1,    0,	/* chn3 rotate y */
	    1,    0,	/* chn3 rotate z */
	    1,    0,	/* chn2 rotate x */
	    1,    0,	/* chn2 rotate y */
	    1,    0,	/* chn2 rotate z */
	    1,    0,	/* MC_BossTAKO_Body rotate x */
	    1,    0,	/* MC_BossTAKO_Body rotate y */
	    1,  122,	/* MC_BossTAKO_Body rotate z */
};
AnimeRecord MC_BossTAKO_Bomb_anm={
	19,
	38,
	MC_BossTAKO_Bomb_prm,
	MC_BossTAKO_Bomb_tbl
};
