/* MC_BossHARDLE */
#include<ultra64.h>
#include"../../Source/sys_skeleton.h"
extern Gfx MC_BossHARDLE_Bar[];
extern Gfx MC_BossHARDLE_Box[];
static short MC_BossHARDLE_prm[]={
	    0,};
static unsigned short MC_BossHARDLE_tbl[]={
	    1,    0,	/* chn1translate x */
	    1,    0,	/* chn1 translate y */
	    1,    0,	/* chn1 translate z */
	    1,    0,	/* chn1 rotate x */
	    1,    0,	/* chn1 rotate y */
	    1,    0,	/* chn1 rotate z */
	    1,    0,	/* MC_BossHARDLE_Bar rotate x */
	    1,    0,	/* MC_BossHARDLE_Bar rotate y */
	    1,    0,	/* MC_BossHARDLE_Bar rotate z */
	    1,    0,	/* MC_BossHARDLE_Box rotate x */
	    1,    0,	/* MC_BossHARDLE_Box rotate y */
	    1,    0,	/* MC_BossHARDLE_Box rotate z */
};
AnimeRecord MC_BossHARDLE_anm={
	100,
	3,
	MC_BossHARDLE_prm,
	MC_BossHARDLE_tbl
};
static SkeletonRecord MC_BossHARDLE_Bar_[1]=
	{MC_BossHARDLE_Bar,0.000000,0.000000,0.000000,0,0,0,NULL,NULL};
static SkeletonRecord MC_BossHARDLE_Box_[1]=
	{MC_BossHARDLE_Box,0.000000,0.000000,0.000000,0,0,0,MC_BossHARDLE_Bar_,NULL};
static SkeletonRecord chn1[1]=
	{NULL,0.000000,0.000000,0.000000,0,0,0,NULL,MC_BossHARDLE_Box_};
SkeletonPtr MC_BossHARDLE_list[]={
	chn1,
	MC_BossHARDLE_Bar_,
	MC_BossHARDLE_Box_,
	NULL
};
