#include<ultra64.h>

extern Vtx MC_BossHARDLE_Box_v[];

extern unsigned char MC_BridgeTX03_CI8_txt[];
extern unsigned char MC_GimicTX02_CI8_txt[];
extern unsigned char MC_ISBMissileTX01_CI8_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/* main display list */


/* ======== o2 ======== */

Gfx MC_BossHARDLE_Box[]={

	gsDPLoadTLUT_pal256(&MC_GimicTX02_CI8_txt[1024]),
	gsDPLoadTextureBlock(MC_GimicTX02_CI8_txt,G_IM_FMT_CI,G_IM_SIZ_8b,32,32,0,G_TX_WRAP,G_TX_WRAP,5,5,0,0),
	gsDPSetTextureLUT(G_TT_RGBA16),

	gsSPVertex(&MC_BossHARDLE_Box_v[0], 8, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(3, 0, 2, 0),
	gsSP1Triangle(4, 5, 6, 0),
	gsSP1Triangle(4, 7, 5, 0),

	gsDPLoadTLUT_pal256(&MC_BridgeTX03_CI8_txt[64]),
	gsDPLoadTextureBlock(MC_BridgeTX03_CI8_txt,G_IM_FMT_CI,G_IM_SIZ_8b,8,8,0,G_TX_WRAP,G_TX_WRAP,3,3,0,0),

	gsSPVertex(&MC_BossHARDLE_Box_v[8], 8, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(0, 3, 1, 0),
	gsSP1Triangle(4, 5, 6, 0),
	gsSP1Triangle(4, 7, 5, 0),

	gsDPLoadTLUT_pal256(&MC_ISBMissileTX01_CI8_txt[1024]),
	gsDPLoadTextureBlock(MC_ISBMissileTX01_CI8_txt,G_IM_FMT_CI,G_IM_SIZ_8b,32,32,0,G_TX_WRAP,G_TX_WRAP,5,5,0,0),

	gsSPVertex(&MC_BossHARDLE_Box_v[16], 8, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(1, 3, 2, 0),
	gsSP1Triangle(4, 5, 6, 0),
	gsSP1Triangle(4, 6, 7, 0),
	gsDPPipeSync(),
        gsDPSetTextureLUT(G_TT_NONE),
	gsSPEndDisplayList(),
}; /* o2 */ 

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 24 vertices */
Vtx MC_BossHARDLE_Box_v[]={
	{ 35,35,35,0, -85, 950, 120,0,0,255 },   /* v0 used p21/V1 4 times */
	{ 35,-35,35,0, -85, -73, 120,0,0,255 },   /* v1 used p21/V2 2 times */
	{ 35,-35,-35,0, 1109, -73, 120,0,0,255 },   /* v2 used p21/V3 4 times */
	{ 35,35,-35,0, 1109, 950, 120,0,0,255 },   /* v3 used p22/V1 2 times */
	{ -35,-35,-35,0, 1109, -73, -119,0,0,255 },   /* v4 used p3/V1 4 times */
	{ -35,35,35,0, -85, 950, -119,0,0,255 },   /* v5 used p3/V3 4 times */
	{ -35,35,-35,0, 1109, 950, -119,0,0,255 },   /* v6 used p4/V3 2 times */
	{ -35,-35,35,0, -85, -73, -119,0,0,255 },   /* v7 used p3/V2 2 times */
	{ 35,-35,-35,0, 208, -639, 0,-119,0,255 },   /* v8 used p12/V1 2 times */
	{ -35,-35,35,0, 95, 256, 0,-119,0,255 },   /* v9 used p12/V2 2 times */
	{ -35,-35,-35,0, -295, -191, 0,-119,0,255 },   /* v10 used p12/V3 2 times */
	{ 35,-35,35,0, 600, -191, 0,-119,0,255 },   /* v11 used p11/V2 2 times */
	{ -35,35,-35,0, -295, -191, 0,120,0,255 },   /* v12 used p14/V1 2 times */
	{ 35,35,35,0, 600, -191, 0,120,0,255 },   /* v13 used p14/V2 2 times */
	{ 35,35,-35,0, 208, -639, 0,120,0,255 },   /* v14 used p14/V3 2 times */
	{ -35,35,35,0, 95, 256, 0,120,0,255 },   /* v15 used p13/V2 2 times */
	{ -35,35,-35,0, 68, 651, 0,0,-120,255 },   /* v16 used p24/V1 2 times */
	{ 35,35,-35,0, 68, -651, 0,0,-120,255 },   /* v17 used p24/V2 2 times */
	{ -35,-35,-35,0, 1024, 651, 0,0,-120,255 },   /* v18 used p24/V3 2 times */
	{ 35,-35,-35,0, 1024, -651, 0,0,-120,255 },   /* v19 used p23/V2 2 times */
	{ -35,-35,35,0, 1024, 651, 0,0,119,255 },   /* v20 used p6/V1 2 times */
	{ 35,-35,35,0, 1024, -651, 0,0,119,255 },   /* v21 used p5/V2 2 times */
	{ 35,35,35,0, 68, -651, 0,0,119,255 },   /* v22 used p6/V2 2 times */
	{ -35,35,35,0, 68, 651, 0,0,119,255 },   /* v23 used p6/V3 2 times */
};


/*   0 vertices */
/*   1 Materials */

#define	LDIRX	0
#define	LDIRY	0
#define	LDIRZ	120
#define	AMBDIV	1
