/* MC_BossDOCK */
#include<ultra64.h>
#include"../../Source/sys_skeleton.h"
extern Gfx MC_BossDOCK_Body[];
extern Gfx MC_BossDOCK_Cover[];
extern Gfx MC_BossDOCK_Dock_F_K[];
extern Gfx MC_BossDOCK_Dock_F[];
extern Gfx MC_BossDOCK_Dock_R_K[];
extern Gfx MC_BossDOCK_Dock_R[];
static short MC_BossDOCK_prm[]={
	    0,};
static unsigned short MC_BossDOCK_tbl[]={
	    1,    0,	/* chn13translate x */
	    1,    0,	/* chn13 translate y */
	    1,    0,	/* chn13 translate z */
	    1,    0,	/* chn13 rotate x */
	    1,    0,	/* chn13 rotate y */
	    1,    0,	/* chn13 rotate z */
	    1,    0,	/* MC_BossDOCK_Dock_F_K rotate x */
	    1,    0,	/* MC_BossDOCK_Dock_F_K rotate y */
	    1,    0,	/* MC_BossDOCK_Dock_F_K rotate z */
	    1,    0,	/* MC_BossDOCK_Cover rotate x */
	    1,    0,	/* MC_BossDOCK_Cover rotate y */
	    1,    0,	/* MC_BossDOCK_Cover rotate z */
	    1,    0,	/* MC_BossDOCK_Dock_R_K rotate x */
	    1,    0,	/* MC_BossDOCK_Dock_R_K rotate y */
	    1,    0,	/* MC_BossDOCK_Dock_R_K rotate z */
	    1,    0,	/* chn15 rotate x */
	    1,    0,	/* chn15 rotate y */
	    1,    0,	/* chn15 rotate z */
	    1,    0,	/* MC_BossDOCK_Body rotate x */
	    1,    0,	/* MC_BossDOCK_Body rotate y */
	    1,    0,	/* MC_BossDOCK_Body rotate z */
	    1,    0,	/* MC_BossDOCK_Dock_F rotate x */
	    1,    0,	/* MC_BossDOCK_Dock_F rotate y */
	    1,    0,	/* MC_BossDOCK_Dock_F rotate z */
	    1,    0,	/* MC_BossDOCK_Dock_R_2 rotate x */
	    1,    0,	/* MC_BossDOCK_Dock_R_2 rotate y */
	    1,    0,	/* MC_BossDOCK_Dock_R_2 rotate z */
};
AnimeRecord MC_BossDOCK_anm={
	2,
	8,
	MC_BossDOCK_prm,
	MC_BossDOCK_tbl
};
static SkeletonRecord MC_BossDOCK_Dock_F_K_[1]=
	{MC_BossDOCK_Dock_F_K,0.000000,0.000000,0.000000,0,0,0,NULL,NULL};
static SkeletonRecord MC_BossDOCK_Cover_[1]=
	{MC_BossDOCK_Cover,0.000000,0.000000,0.000000,0,0,0,NULL,NULL};
static SkeletonRecord MC_BossDOCK_Dock_R_K_[1]=
	{MC_BossDOCK_Dock_R_K,0.000000,0.000000,0.000000,0,0,0,MC_BossDOCK_Dock_F_K_,NULL};
static SkeletonRecord chn15[1]=
	{NULL,0.000000,350.000000,85.000000,0,0,0,NULL,MC_BossDOCK_Cover_};
static SkeletonRecord MC_BossDOCK_Body_[1]=
	{MC_BossDOCK_Body,0.000000,0.000000,0.000000,0,0,0,MC_BossDOCK_Dock_R_K_,NULL};
static SkeletonRecord MC_BossDOCK_Dock_F_[1]=
	{MC_BossDOCK_Dock_F,0.000000,0.000000,0.000000,0,0,0,MC_BossDOCK_Body_,NULL};
static SkeletonRecord MC_BossDOCK_Dock_R_2_[1]=
	{MC_BossDOCK_Dock_R,0.000000,0.000000,0.000000,0,0,0,MC_BossDOCK_Dock_F_,chn15};
static SkeletonRecord chn13[1]=
	{NULL,0.000000,0.000000,0.000000,0,0,0,NULL,MC_BossDOCK_Dock_R_2_};
SkeletonPtr MC_BossDOCK_list[]={
	chn13,
	MC_BossDOCK_Dock_F_K_,
	MC_BossDOCK_Cover_,
	MC_BossDOCK_Dock_R_K_,
	chn15,
	MC_BossDOCK_Body_,
	MC_BossDOCK_Dock_F_,
	MC_BossDOCK_Dock_R_2_,
	NULL
};
