#include<ultra64.h>

extern Vtx MC_BossDOCK_Cover_v[];

extern unsigned char MC_RefMapTX02_CI8_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/* main display list */


/* ======== o3 ======== */

Gfx MC_BossDOCK_Cover[]={

	gsDPLoadTLUT_pal256(&MC_RefMapTX02_CI8_txt[256]),
	gsDPLoadTextureBlock(MC_RefMapTX02_CI8_txt,G_IM_FMT_CI,G_IM_SIZ_8b,16,16,0,G_TX_WRAP,G_TX_WRAP,4,4,0,0),
	gsDPSetTextureLUT(G_TT_RGBA16),

	gsSPVertex(&MC_BossDOCK_Cover_v[0], 4, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(0, 2, 3, 0),
	gsDPPipeSync(),
        gsDPSetTextureLUT(G_TT_NONE),
	gsSPEndDisplayList(),
}; /* o3 */ 

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 4 vertices */
Vtx MC_BossDOCK_Cover_v[]={
	{ -145,0,-40,0, 502, -480, 0,120,0,255 },   /* v0 used p53/V1 4 times */
	{ -145,0,45,0, 251, -451, 0,120,0,255 },   /* v1 used p53/V2 2 times */
	{ 145,0,45,0, 251, -451, 0,120,0,255 },   /* v2 used p53/V3 4 times */
	{ 145,0,-40,0, 502, -480, 0,120,0,255 },   /* v3 used p54/V3 2 times */
};


/*   0 vertices */
/*   1 Materials */

#define	LDIRX	0
#define	LDIRY	0
#define	LDIRZ	120
#define	AMBDIV	1
