/* MC_BT_Rocker */
#include<ultra64.h>
#include"../../Source/sys_skeleton.h"
extern Gfx MC_BT_Rocker_DaizaF[];
extern Gfx MC_BT_Rocker_DaizaR[];
extern Gfx MC_BT_Rocker_Body[];
extern Gfx MC_BT_Rocker_Body02[];
static short MC_BT_Rocker_prm[]={
	    0,};
static unsigned short MC_BT_Rocker_tbl[]={
	    1,    0,	/* chn1translate x */
	    1,    0,	/* chn1 translate y */
	    1,    0,	/* chn1 translate z */
	    1,    0,	/* chn1 rotate x */
	    1,    0,	/* chn1 rotate y */
	    1,    0,	/* chn1 rotate z */
	    1,    0,	/* MC_BT_Rocker_DodaiF rotate x */
	    1,    0,	/* MC_BT_Rocker_DodaiF rotate y */
	    1,    0,	/* MC_BT_Rocker_DodaiF rotate z */
	    1,    0,	/* MC_BT_Rocker_DodaiR rotate x */
	    1,    0,	/* MC_BT_Rocker_DodaiR rotate y */
	    1,    0,	/* MC_BT_Rocker_DodaiR rotate z */
	    1,    0,	/* MC_BT_Rocker_Body rotate x */
	    1,    0,	/* MC_BT_Rocker_Body rotate y */
	    1,    0,	/* MC_BT_Rocker_Body rotate z */
	    1,    0,	/* chn4 rotate x */
	    1,    0,	/* chn4 rotate y */
	    1,    0,	/* chn4 rotate z */
	    1,    0,	/* chn3 rotate x */
	    1,    0,	/* chn3 rotate y */
	    1,    0,	/* chn3 rotate z */
	    1,    0,	/* chn2 rotate x */
	    1,    0,	/* chn2 rotate y */
	    1,    0,	/* chn2 rotate z */
};
AnimeRecord MC_BT_Rocker_anm={
	100,
	7,
	MC_BT_Rocker_prm,
	MC_BT_Rocker_tbl
};
static SkeletonRecord MC_BT_Rocker_DodaiF_[1]=
	{MC_BT_Rocker_DaizaF,0.000000,0.000000,0.000000,0,0,0,NULL,NULL};
static SkeletonRecord MC_BT_Rocker_DodaiR_[1]=
	{MC_BT_Rocker_DaizaR,0.000000,0.000000,0.000000,0,0,0,NULL,NULL};
static SkeletonRecord MC_BT_Rocker_Body_[1]=
	{MC_BT_Rocker_Body02,0.000000,0.000000,0.000000,0,0,0,NULL,NULL};
static SkeletonRecord chn4[1]=
	{NULL,0.000000,220.000000,0.000000,0,0,0,NULL,MC_BT_Rocker_Body_};
static SkeletonRecord chn3[1]=
	{NULL,0.000000,100.000000,520.000000,0,0,0,chn4,MC_BT_Rocker_DodaiR_};
static SkeletonRecord chn2[1]=
	{NULL,0.000000,100.000000,-520.000000,0,0,0,chn3,MC_BT_Rocker_DodaiF_};
static SkeletonRecord chn1[1]=
	{NULL,0.000000,0.000000,0.000000,0,0,0,NULL,chn2};
SkeletonPtr MC_BT_Rocker_list[]={
	chn1,
	MC_BT_Rocker_DodaiF_,
	MC_BT_Rocker_DodaiR_,
	MC_BT_Rocker_Body_,
	chn4,
	chn3,
	chn2,
	NULL
};
