#include<ultra64.h>

extern Vtx JT_Lightsign_v[];
extern Vtx JT_Lightsign_vmcur[];
extern Tri JT_Lightsign_tri[];
extern Lights1 JT_Lightsign_material[];
extern Mtx JT_Lightsign_matrix[];

extern unsigned short JT_Lightsign_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

/* main display list */


/* ======== o1 ======== */

extern Gfx JT_Lightsign[]={

	gs_Nin_SetUpTileDescrip(G_IM_FMT_RGBA,G_IM_SIZ_16b,8,8,0,0,G_TX_CLAMP,3,0,G_TX_CLAMP,3,0),
	gs_Nin_LoadTextureImage(JT_Lightsign_txt,G_IM_FMT_RGBA,G_IM_SIZ_16b,8,8,0,7),

	gsSPVertex(&JT_Lightsign_v[0],3,0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSPEndDisplayList(),
}; /* o1 */ 

/* ======== g2 ======== */

/* 3 vertices */
Vtx JT_Lightsign_v[]={
	{    60,   -40,     0,     0,   512,   384,   255,   255,   255,   255},	/* 0 */
	{     0,    60,     0,     0,   128,  -256,   255,   255,   255,   255},	/* 1 */
	{   -60,   -40,     0,     0,  -256,   384,   255,   255,   255,   255},	/* 2 */
};

/* 8 x 8  G_IM_SIZ_16b G_IM_FMT_RGBA  */
unsigned short JT_Lightsign_txt[] = {
	0x6b5a, 0x6b5a, 0x6b5a, 0x6b5a, 0x6b5a, 0x6b5a, 0x6b5a, 0x6b5a, 
	0x6b5a, 0x6b5a, 0xffff, 0xffff, 0xffff, 0xffff, 0x6b5a, 0x6b5a, 
	0x6b5a, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x6b5a, 
	0x6b5a, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x6b5a, 
	0x6b5a, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x6b5a, 
	0x6b5a, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0x6b5a, 
	0x6b5a, 0x6b5a, 0xffff, 0xffff, 0xffff, 0xffff, 0x6b5a, 0x6b5a, 
	0x6b5a, 0x6b5a, 0x6b5a, 0x6b5a, 0x6b5a, 0x6b5a, 0x6b5a, 0x6b5a, 
};

