#include<ultra64.h>

extern Vtx JT_Boostring_v[];
extern Vtx JT_Boostring_vmcur[];
extern Tri JT_Boostring_tri[];
extern Mtx JT_Boostring_matrix[];

extern unsigned short JT_Boostring_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

/* main display list */


/* ======== o2 ======== */

Gfx JT_Boostring[]={

	gs_Nin_SetUpTileDescrip(G_IM_FMT_RGBA,G_IM_SIZ_16b,8,8,0,0,G_TX_WRAP,3,0,G_TX_WRAP,3,0),
	gs_Nin_LoadTextureImage(JT_Boostring_txt,G_IM_FMT_RGBA,G_IM_SIZ_16b,8,8,0,7),

	gsSPVertex(&JT_Boostring_v[0],3,0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSPEndDisplayList(),
}; /* o2 */ 

/* 3 vertices */
Vtx JT_Boostring_v[]={
	{     0,   -40,     0,     0,   128,   256,   255,   255,   255,   255},	/* 0 */
	{    20,    40,     0,     0,   256,     0,   255,   255,   255,   255},	/* 1 */
	{   -20,    40,     0,     0,     0,     0,   255,   255,   255,   255},	/* 2 */
};


/*   0 vertices */
/*   1 Materials */

#define	LDIRX	0
#define	LDIRY	0
#define	LDIRZ	120
#define	AMBDIV	1
/* 8 x 8  G_IM_SIZ_16b G_IM_FMT_RGBA  */
unsigned short JT_Boostring_txt[] = {
	0x17f, 0x17f, 0x17f, 0x17f, 0x17f, 0x17f, 0x17f, 0x17f, 
	0x2bf, 0x2bf, 0x2bf, 0x2bf, 0x2bf, 0x2bf, 0x2bf, 0x2bf, 
	0x3ff, 0x3ff, 0x3ff, 0x3ff, 0x3ff, 0x3ff, 0x3ff, 0x3ff, 
	0x57f, 0x57f, 0x57f, 0x57f, 0x57f, 0x57f, 0x57f, 0x57f, 
	0x6bf, 0x6bf, 0x6bf, 0x6bf, 0x6bf, 0x6bf, 0x6bf, 0x6bf, 
	0x7ff, 0x7ff, 0x7ff, 0x7ff, 0x7ff, 0x7ff, 0x7ff, 0x7ff, 
	0x5fff, 0x5fff, 0x5fff, 0x5fff, 0x5fff, 0x5fff, 0x5fff, 0x5fff, 
	0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 0xffff, 
};

