/* FO_Lader */
#include<ultra64.h>
#include"../../source/sys_skeleton.h"
extern Gfx FO_Lader_Body_[];
extern Gfx FO_Lader_Larm_[];
extern Gfx FO_Lader_Lsensar_[];
extern Gfx FO_Lader_head_[];
static short FO_Lader_prm[]={
	    0,-32767,-16383,-16383,16383,};
static unsigned short FO_Lader_tbl[]={
	    1,    0,	/* chn1translate x */
	    1,    0,	/* chn1 translate y */
	    1,    0,	/* chn1 translate z */
	    1,    0,	/* chn1 rotate x */
	    1,    0,	/* chn1 rotate y */
	    1,    0,	/* chn1 rotate z */
	    1,    0,	/* FO_Lader_Lsensar rotate x */
	    1,    0,	/* FO_Lader_Lsensar rotate y */
	    1,    0,	/* FO_Lader_Lsensar rotate z */
	    1,    0,	/* FO_Lader_Rsensar rotate x */
	    1,    0,	/* FO_Lader_Rsensar rotate y */
	    1,    0,	/* FO_Lader_Rsensar rotate z */
	    1,    0,	/* FO_Lader_Larm rotate x */
	    1,    0,	/* FO_Lader_Larm rotate y */
	    1,    0,	/* FO_Lader_Larm rotate z */
	    1,    0,	/* FO_Lader_Rarm rotate x */
	    1,    0,	/* FO_Lader_Rarm rotate y */
	    1,    0,	/* FO_Lader_Rarm rotate z */
	    1,    0,	/* chn4 rotate x */
	    1,    1,	/* chn4 rotate y */
	    1,    2,	/* chn4 rotate z */
	    1,    0,	/* chn2 rotate x */
	    1,    0,	/* chn2 rotate y */
	    1,    3,	/* chn2 rotate z */
	    1,    0,	/* FO_Lader_Head rotate x */
	    1,    0,	/* FO_Lader_Head rotate y */
	    1,    0,	/* FO_Lader_Head rotate z */
	    1,    0,	/* FO_Lader_Body rotate x */
	    1,    0,	/* FO_Lader_Body rotate y */
	    1,    4,	/* FO_Lader_Body rotate z */
};
AnimeRecord FO_Lader_anm={
	100,
	9,
	FO_Lader_prm,
	FO_Lader_tbl
};
static SkeletonRecord FO_Lader_Lsensar[1]=
	{FO_Lader_Lsensar_,0.000000,0.000000,0.000000,0,0,0,NULL,NULL};
static SkeletonRecord FO_Lader_Rsensar[1]=
	{FO_Lader_Lsensar_,0.000000,0.000000,0.000000,0,0,0,NULL,NULL};
static SkeletonRecord FO_Lader_Larm[1]=
	{FO_Lader_Larm_,0.000000,0.000000,0.000000,0,0,0,FO_Lader_Lsensar,NULL};
static SkeletonRecord FO_Lader_Rarm[1]=
	{FO_Lader_Larm_,0.000000,0.000000,0.000000,0,0,0,FO_Lader_Rsensar,NULL};
static SkeletonRecord chn4[1]=
	{NULL,85.219002,1.687000,0.000000,0,-32767,-16383,NULL,FO_Lader_Rarm};
static SkeletonRecord chn2[1]=
	{NULL,85.219002,-1.688000,0.000000,0,0,-16383,chn4,FO_Lader_Larm};
static SkeletonRecord FO_Lader_Head[1]=
	{FO_Lader_head_,145.125000,0.000000,0.000000,0,0,0,NULL,chn2};
static SkeletonRecord FO_Lader_Body[1]=
	{FO_Lader_Body_,0.000000,0.000000,0.000000,0,0,16383,NULL,FO_Lader_Head};
static SkeletonRecord chn1[1]=
	{NULL,0.000000,0.000000,0.000000,0,0,0,NULL,FO_Lader_Body};
SkeletonPtr FO_Lader_list[]={
	chn1,
	FO_Lader_Lsensar,
	FO_Lader_Rsensar,
	FO_Lader_Larm,
	FO_Lader_Rarm,
	chn4,
	chn2,
	FO_Lader_Head,
	FO_Lader_Body,
	NULL
};
