#include<ultra64.h>

extern Vtx FO_Lader_Body_v[];
extern Vtx FO_Lader_Body_vmcur[];
extern Tri FO_Lader_Body_tri[];
extern Mtx FO_Lader_Body_matrix[];

extern unsigned short FO_BaseTX01_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/* main display list */


/* ======== DXFdata ======== */

Gfx FO_Lader_Body_[]={

	gs_Nin_SetUpTileDescrip(G_IM_FMT_RGBA,G_IM_SIZ_16b,32,32,0,0,G_TX_WRAP,5,0,G_TX_WRAP,5,0),
	gs_Nin_LoadTextureImage(FO_BaseTX01_txt,G_IM_FMT_RGBA,G_IM_SIZ_16b,32,32,0,7),

	gsSPVertex(&FO_Lader_Body_v[0],5,0),
	gsSP2Triangles(0, 1, 2, 0, 2, 3, 0, 0),
	gsSP2Triangles(4, 0, 3, 0, 1, 0, 4, 0),
	gsSPEndDisplayList(),
}; /* DXFdata */ 

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 6 vertices */
Vtx FO_Lader_Body_v[]={
	{   186,     0,     0,     0,  1024,  -123,    52,   -76,   -77,   255},	/* 0 */
	{     0,   -42,     0,     0,  1502,  1570,    26,  -116,     0,   255},	/* 1 */
	{     0,     0,   -42,     0,  1024,  1570,    26,     0,  -117,   255},	/* 2 */
	{     0,    42,     0,     0,   545,  1570,    26,   117,     0,   255},	/* 3 */
	{     0,     0,    42,     0,  1024,  1570,    26,     0,   116,   255},	/* 4 */
};


/*   0 vertices */
/*   1 Materials */

#define	LDIRX	0
#define	LDIRY	0
#define	LDIRZ	120
#define	AMBDIV	1
