#include<ultra64.h>
extern Vtx CN_Road_01_v[];
extern Lights1 CN_Road_01_material[];

extern unsigned short CN_RoadTX_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE


/* ======== o2 ======== */

Gfx CN_Road_01[]={

	gsDPLoadTextureBlock(CN_RoadTX_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 5, 5, G_TX_NOLOD, G_TX_NOLOD ),


	gsSPVertex(&CN_Road_01_v[0], 4, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(0, 2, 3, 0),
	gsSPEndDisplayList(),
}; /* o2 */ 

#undef G_CC_PRIMSHADE
#undef gs_Nin_LoadTextureImage
#undef gs_Nin_SetUpTileDescrip
/*   4 vertices */
Vtx CN_Road_01_v[]={
	{  168,0,-1792,0,1024,-9898,0,120,0,255 },   /* v0 used p27/V1 2 times */ 
	{  -168,0,-1792,0,0,-9898,0,120,0,255 },   /* v1 used p27/V2 1 times */ 
	{  -168,0,1792,0,0,1023,0,120,0,255 },   /* v2 used p27/V3 2 times */ 
	{  168,0,1792,0,1024,1024,0,120,0,255 },   /* v3 used p26/V3 1 times */ 
};
