#include<ultra64.h>
extern Vtx CN_Road_01_v[];
extern Lights1 CN_Road_01_material[];

extern unsigned short CN_RoadTX_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE


/* ======== o2 ======== */

Gfx CN_Road_01[]={

	gsDPLoadTextureBlock(CN_RoadTX_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 5, 5, G_TX_NOLOD, G_TX_NOLOD ),


	gsSPVertex(&CN_Road_01_v[0],4,0),
	gsSP1Quadrangle(0, 1, 2, 3, 0),
	gsSPEndDisplayList(),
}; /* o2 */ 

#undef G_CC_PRIMSHADE
#undef gs_Nin_LoadTextureImage
#undef gs_Nin_SetUpTileDescrip
/*   4 vertices */
Vtx CN_Road_01_v[]={
	{   168,     0, -1792,     0,  1024, -9898,     0,   120,     0,   255},	/* 0 */
	{  -168,     0, -1792,     0,     0, -9898,     0,   120,     0,   255},	/* 1 */
	{  -168,     0,  1792,     0,     0,  1023,     0,   120,     0,   255},	/* 2 */
	{   168,     0,  1792,     0,  1024,  1024,     0,   120,     0,   255},	/* 3 */
};
