#include<ultra64.h>
extern Vtx CN_Bill_05_v[];
extern Lights1 CN_Bill_05_material[];

extern unsigned short CN_Bill_05_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE


/* ======== o1 ======== */

Gfx CN_Bill_05[]={

	gsDPLoadTextureBlock(CN_Bill_05_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, G_TX_CLAMP | G_TX_NOMIRROR, G_TX_CLAMP | G_TX_NOMIRROR, 5, 6, G_TX_NOLOD, G_TX_NOLOD ),


	gsSPVertex(&CN_Bill_05_v[0], 8, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(0, 2, 3, 0),
	gsSP1Triangle(4, 5, 6, 0),
	gsSP1Triangle(4, 7, 5, 0),
	gsSPEndDisplayList(),
}; /* o1 */ 

#undef G_CC_PRIMSHADE
#undef gs_Nin_LoadTextureImage
#undef gs_Nin_SetUpTileDescrip
/*   8 vertices */
Vtx CN_Bill_05_v[]={
	{  -127,-1,122,0,0,2047,0,0,119,255 },   /* v0 used p4/V1 2 times */ 
	{  127,-1,122,0,1024,2047,0,0,119,255 },   /* v1 used p3/V2 1 times */ 
	{  127,662,122,0,1024,0,0,0,119,255 },   /* v2 used p4/V2 2 times */ 
	{  -127,662,122,0,0,0,0,0,119,255 },   /* v3 used p4/V3 1 times */ 
	{  127,-1,122,0,1024,2047,120,0,0,255 },   /* v4 used p2/V1 2 times */ 
	{  127,662,-122,0,0,0,120,0,0,255 },   /* v5 used p2/V3 2 times */ 
	{  127,662,122,0,1024,0,120,0,0,255 },   /* v6 used p1/V3 1 times */ 
	{  127,-1,-122,0,0,2047,120,0,0,255 },   /* v7 used p2/V2 1 times */ 
};
