/*
 * Do not edit this file_  It was automatically generated
 * by "rgb2c" from the file "CF_mess34_rgba"_
 *
 *   Size: 32 x 10
 *   Number of channels: 4
 *   Number of bits per texel: 4 (G_IM_SIZ_4b)
 *   Format of texel: G_IM_FMT_CI
 *
 * Example usage:
 *
 *   gsDPPipeSync (),
 *   gsDPSetCombineMode (G_CC_DECALRGB,G_CC_DECALRGB),
 *   gsDPSetTexturePersp (G_TP_PERSP),
 *   gsDPSetTextureLOD (G_TL_TILE),
 *   gsDPSetTextureFilter (G_TF_BILERP),
 *   gsDPSetTextureConvert(G_TC_FILT),
 *   gsDPLoadTLUT_pal256 (CF_mess34_txttlut),
 *   gsDPSetTextureLUT (G_TT_RGBA16),
 *   gsDPLoadTextureBlock_4b (CF_mess34_txt,G_IM_FMT_CI,32,10,0,
 *     G_TX_WRAP | G_TX_NOMIRROR,G_TX_WRAP | G_TX_NOMIRROR,
 *     G_TX_NOMASK,G_TX_NOMASK,G_TX_NOLOD,G_TX_NOLOD),
 */

#if 0	/* Image preview */
	+--------------------------------+
	|             +o+o               |
	|        ,~~,~_~_   ,,,        |
	|    ,,,,*##+,,_    ~##%         |
	|    +oo%##%+oo~    *##~         |
	|   ,,,,###,_,_    ~##*          |
	|  ~##,o##+,##,  _%##~          |
	|  %#+,##%,*#*    o##o  ,       |
	| +##,o##~~##,  ,##%_  +,      |
	|,##++##o_##o    o##~   _o       |
	|o#%_*##,+##_   ~###o++++*o      |
	+--------------------------------+
#endif

// Gfx CF_mess34_txt_C_dummy_aligner1[] = { //EndDisplayList() };

unsigned char CF_mess34_txt[] = {
	0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x21,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x00,0x00,0x34,0x43,0x05,0x64,0x60,0x00,0x77,0x70,0x00,0x00,0x00,0x00,
	0x00,0x00,0x88,0x83,0x9a,0xab,0x33,0x60,0x00,0x04,0xaa,0xc0,0x00,0x00,0x00,0x00,
	0x00,0x00,0x12,0x2c,0xaa,0xc1,0x22,0x50,0x00,0x09,0xaa,0x50,0x00,0x00,0x00,0x00,
	0x00,0x08,0x83,0x3d,0xad,0x86,0x86,0x00,0x00,0x5a,0xa9,0x00,0x00,0x00,0x00,0x00,
	0x00,0x5a,0xd7,0x2a,0xab,0x7a,0xa7,0x00,0x06,0xca,0xa4,0x00,0x00,0x00,0x00,0x00,
	0x00,0xca,0x18,0xda,0xc8,0x9a,0x90,0x00,0x02,0xaa,0x20,0x07,0x00,0x00,0x00,0x00,
	0x0b,0xad,0x7e,0xaa,0x54,0xaa,0x70,0x00,0x3d,0xac,0x60,0x01,0x70,0x00,0x00,0x00,
	0x3d,0xa1,0xba,0xae,0x6d,0xa2,0x00,0x00,0xea,0xa4,0x00,0x06,0x20,0x00,0x00,0x00,
	0xea,0xc6,0x9a,0xd8,0xba,0xd6,0x00,0x04,0xaa,0xa2,0x11,0x11,0x92,0x00,0x00,0x00,
};

// Gfx CF_mess34_txttlut_dummy_aligner1[] = { 
	//EndDisplayList() };

unsigned short CF_mess34_txttlut[] = {
0x0000,0x7bdf,0x8c63,0x2109,0x4a53,0x5ad7,0x18c7,0x318d,
0x294b,0xbdef,0xffff,0x6319,0xd6b5,0xef7b,0x9ce7,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
};
