/*
 * Do not edit this file_  It was automatically generated
 * by "rgb2c" from the file "CF_C_rgba"_
 *
 *   Size: 32 x 10
 *   Number of channels: 4
 *   Number of bits per texel: 4 (G_IM_SIZ_4b)
 *   Format of texel: G_IM_FMT_CI
 *
 * Example usage:
 *
 *   gsDPPipeSync (),
 *   gsDPSetCombineMode (G_CC_DECALRGB,G_CC_DECALRGB),
 *   gsDPSetTexturePersp (G_TP_PERSP),
 *   gsDPSetTextureLOD (G_TL_TILE),
 *   gsDPSetTextureFilter (G_TF_BILERP),
 *   gsDPSetTextureConvert(G_TC_FILT),
 *   gsDPLoadTLUT_pal256 (CF_C_txttlut),
 *   gsDPSetTextureLUT (G_TT_RGBA16),
 *   gsDPLoadTextureBlock_4b (CF_C_txt,G_IM_FMT_CI,32,10,0,
 *     G_TX_WRAP | G_TX_NOMIRROR,G_TX_WRAP | G_TX_NOMIRROR,
 *     G_TX_NOMASK,G_TX_NOMASK,G_TX_NOLOD,G_TX_NOLOD),
 */

#if 0	/* Image preview */
	+--------------------------------+
	|     o###%%%%~                  |
	|    ,###o,_,_                   |
	|    o##%_                       |
	|   ,###~                        |
	|   *##*                         |
	|  ~###,                        |
	|  %##o                          |
	| ~###,                         |
	|,%##o                           |
	|o###*o**o,                     |
	+--------------------------------+
#endif

// Gfx CF_C_txt_C_dummy_aligner1[] = { //EndDisplayList() };

unsigned char CF_C_txt[] = {
	0x00,0x00,0x01,0x22,0x34,0x54,0x56,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0x78,0x22,0x19,0xa9,0xa0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x00,0xb2,0x24,0xa0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x07,0x32,0x26,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x0c,0x22,0xc0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x62,0x23,0x70,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x00,0x52,0x2b,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x06,0x22,0x89,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x94,0x22,0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
	0x13,0xd8,0xcb,0xee,0xb9,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};

// Gfx CF_C_txttlut_dummy_aligner1[] = { 
	//EndDisplayList() };

unsigned short CF_C_txttlut[] = {
0x0000,0x8421,0xffff,0xf7bd,0xdef7,0xce73,0x5ad7,0x318d,
0xe739,0x2109,0x18c7,0x9ce7,0xb5ad,0xef7b,0xad6b,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
//0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,
};
