#include<ultra64.h>

extern Vtx BS_W03_v[];
extern Vtx BS_W03_vmcur[];
extern Tri BS_W03_tri[];
extern Mtx BS_W03_matrix[];

extern unsigned short AW_A_tx01_txt[];
extern unsigned short AW_A_tx02_txt[];
extern unsigned short AW_A_tx03_txt[];
extern unsigned short AW_A_tx05_txt[];
extern unsigned short AW_A_tx06_txt[];
extern unsigned short AW_A_tx07_txt[];
extern unsigned short AW_A_tx08_txt[];
extern unsigned short AW_A_tx09_txt[];
extern unsigned short AW_A_tx10_txt[];
extern unsigned short AW_A_tx11_txt[];
extern unsigned short AW_A_tx12_txt[];
extern unsigned short BS_test01_txt[];
extern unsigned short BS_test02_txt[];
extern unsigned short BS_test03_txt[];
extern unsigned short BS_test04_txt[];
extern unsigned short BS_test05_txt[];
extern unsigned short BS_test06_txt[];
extern unsigned short BS_test09_txt[];
extern unsigned short BS_test10_txt[];
extern unsigned short BS_test11_txt[];
extern unsigned short BS_test12_txt[];
extern unsigned short BS_test14_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/* main display list */


/* ======== W3 ======== */

Gfx BS_W03[]={

	gs_Nin_SetUpTileDescrip(G_IM_FMT_RGBA,G_IM_SIZ_16b,32,32,0,0,G_TX_MIRROR,5,0,G_TX_MIRROR,5,0),
	gs_Nin_LoadTextureImage(BS_test01_txt,G_IM_FMT_RGBA,G_IM_SIZ_16b,32,32,0,7),


	gsSPVertex(&BS_W03_v[0],8,0),
	gsSP1Quadrangle(0, 1, 2, 3, 0),
	gsSP1Quadrangle(4, 5, 6, 7, 0),
	gs_Nin_LoadTextureImage(BS_test11_txt,G_IM_FMT_RGBA,G_IM_SIZ_16b,32,32,0,7),

	gsSPVertex(&BS_W03_v[8],8,0),
	gsSP2Triangles(0, 1, 2, 0, 1, 3, 2, 0),
	gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
	gsSPEndDisplayList(),
}; /* W3 */ 

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 16 vertices */
Vtx BS_W03_v[]={
	{  5040,  2100,-12600,     0,   737,   286,     0,  -119,     0,   255},	/* 0 */
	{ 13440,  2100,-10920,     0,  1966,   409,     0,  -119,     0,   255},	/* 1 */
	{ 13440,  2100, -7560,     0,  1966,   655,   -26,  -116,    -4,   255},	/* 2 */
	{  5040,  2100, 12600,     0,   737,  2129,   -19,  -117,    -8,   255},	/* 3 */
	{-13440,  2100, -7560,     0,  1966,   655,    27,  -116,    -4,   255},	/* 4 */
	{-13440,  2100,-10920,     0,  1966,   409,     0,  -119,     0,   255},	/* 5 */
	{ -5040,  2100,-12600,     0,   737,   286,     0,  -119,     0,   255},	/* 6 */
	{ -5040,  2100, 12600,     0,   737,  2129,    20,  -117,    -8,   255},	/* 7 */
	{-20000, -2100, -2520,     0, -1024,  1024,    65,  -100,     0,   255},	/* 8 */
	{-13440,  2100, -7560,     0,  -655,   286,    27,  -116,    -4,   255},	/* 9 */
	{-20000, -2100,  5880,     0, -1024,  2252,    52,  -107,    -8,   255},	/* 10 */
	{ -5040,  2100, 12600,     0,  -245,  3235,    20,  -117,    -8,   255},	/* 11 */
	{ 13440,  2100, -7560,     0,  -655,   286,   -26,  -116,    -4,   255},	/* 12 */
	{ 20000, -2100, -2520,     0, -1024,  1024,   -64,  -100,     0,   255},	/* 13 */
	{ 20000, -2100,  5880,     0, -1024,  2252,   -51,  -107,    -8,   255},	/* 14 */
	{  5040,  2100, 12600,     0,  -245,  3235,   -19,  -117,    -8,   255},	/* 15 */
};


/*   0 vertices */
/*   1 Materials */

#define	LDIRX	0
#define	LDIRY	0
#define	LDIRZ	120
#define	AMBDIV	1
