/* BO_pole */
#include<ultra64.h>
#include"../../source/sys_skeleton.h"
extern Gfx BO_pole_shita[];
extern Gfx BO_pole_L[];
extern Gfx BO_pole_R[];
static short BO_pole_prm[]={
	    0,};
static unsigned short BO_pole_tbl[]={
	    1,    0,	/* chn8translate x */
	    1,    0,	/* chn8 translate y */
	    1,    0,	/* chn8 translate z */
	    1,    0,	/* chn8 rotate x */
	    1,    0,	/* chn8 rotate y */
	    1,    0,	/* chn8 rotate z */
	    1,    0,	/* BO_pole_L rotate x */
	    1,    0,	/* BO_pole_L rotate y */
	    1,    0,	/* BO_pole_L rotate z */
	    1,    0,	/* BO_pole_R rotate x */
	    1,    0,	/* BO_pole_R rotate y */
	    1,    0,	/* BO_pole_R rotate z */
	    1,    0,	/* chn16 rotate x */
	    1,    0,	/* chn16 rotate y */
	    1,    0,	/* chn16 rotate z */
	    1,    0,	/* chn15 rotate x */
	    1,    0,	/* chn15 rotate y */
	    1,    0,	/* chn15 rotate z */
	    1,    0,	/* BO_pole_shita rotate x */
	    1,    0,	/* BO_pole_shita rotate y */
	    1,    0,	/* BO_pole_shita rotate z */
};
AnimeRecord BO_pole_anm={
	100,
	6,
	BO_pole_prm,
	BO_pole_tbl
};
static SkeletonRecord BO_pole_L_[1]=
	{BO_pole_L,0.000000,0.000000,0.000000,0,0,0,NULL,NULL};
static SkeletonRecord BO_pole_R_[1]=
	{BO_pole_R,0.000000,0.000000,0.000000,0,0,0,NULL,NULL};
static SkeletonRecord chn16[1]=
	{NULL,-40.000000,640.000000,-20.000000,0,0,0,NULL,BO_pole_R_};
static SkeletonRecord chn15[1]=
	{NULL,40.000000,640.000000,-20.000000,0,0,0,chn16,BO_pole_L_};
static SkeletonRecord BO_pole_shita_[1]=
	{BO_pole_shita,0.000000,0.000000,0.000000,0,0,0,NULL,chn15};
static SkeletonRecord chn8[1]=
	{NULL,0.000000,0.000000,0.000000,0,0,0,NULL,BO_pole_shita_};
SkeletonPtr BO_pole_list[]={
	chn8,
	BO_pole_L_,
	BO_pole_R_,
	chn16,
	chn15,
	BO_pole_shita_,
	NULL
};
