/* BM03_Eyeball */
#include<ultra64.h>
#include"../../Source/sys_skeleton.h"
extern Gfx BM03_EB_01[];
extern Gfx BM03_EB_02[];
extern Gfx BM03_EB_03[];
extern Gfx BM03_EB_04[];
static short BM03_Eyeball_prm[]={
	    0,   12,16383, -148,   79,  661, 1444, 2273,
	 2995, 3456, 3501, 3209, 2775, 2225, 1582,  870,
	  114, -662,-1434,-2179,-2871,-3487,-4002,-4392,
	-4633,-4605,-4259,-3682,-2959,-2176,-1417, -769,
	 -318,  148,  501, 1333, 2300, 3062, 3278, 3067,
	 2787, 2445, 2052, 1616, 1146,  652,  142, -374,
	 -888,-1390,-1871,-2323,-2735,-3100,-3407,-3648,
	-3814,-3686,-3156,-2377,-1502, -687,  -85,   71,
	  942, 2531, 3304, 3134, 2920, 2668, 2380, 2063,
	 1720, 1356,  975,  582,  181, -222, -625,-1022,
	-1409,-1781,-2134,-2463,-2765,-3034,-3265,-3456,
	-3600,-3295,-2394,-1278, -329, 2014, 1953, 1783,
	 1521, 1187,  798,  372,  -71, -515, -941,-1330,
	-1664,-1926,-2096,-2157,-2110,-1978,-1772,-1505,
	-1189, -837, -460,  -71,  317,  694, 1046, 1362,
	 1629, 1835, 1967,};
static unsigned short BM03_Eyeball_tbl[]={
	    1,    0,	/* chn1translate x */
	    1,    0,	/* chn1 translate y */
	    1,    1,	/* chn1 translate z */
	    1,    0,	/* chn1 rotate x */
	    1,    2,	/* chn1 rotate y */
	    1,    0,	/* chn1 rotate z */
	    1,    0,	/* EB04 rotate x */
	    1,    0,	/* EB04 rotate y */
	   30,    3,	/* EB04 rotate z */
	    1,    0,	/* EB03 rotate x */
	    1,    0,	/* EB03 rotate y */
	   30,   33,	/* EB03 rotate z */
	    1,    0,	/* EB02 rotate x */
	    1,    0,	/* EB02 rotate y */
	   30,   63,	/* EB02 rotate z */
	    1,    0,	/* EB01 rotate x */
	    1,    0,	/* EB01 rotate y */
	   30,   93,	/* EB01 rotate z */
};
AnimeRecord BM03_Eyeball_anm={
	30,
	5,
	BM03_Eyeball_prm,
	BM03_Eyeball_tbl
};
static SkeletonRecord EB04_[1]=
	{BM03_EB_04,9.827000,0.000000,0.000000,0,0,-148,NULL,NULL};
static SkeletonRecord EB03_[1]=
	{BM03_EB_03,10.808000,0.000000,0.000000,0,0,148,NULL,EB04_};
static SkeletonRecord EB02_[1]=
	{BM03_EB_02,20.493999,0.000000,0.000000,0,0,71,NULL,EB03_};
static SkeletonRecord EB01_[1]=
	{BM03_EB_01,0.000000,0.000000,0.000000,0,0,2014,NULL,EB02_};
static SkeletonRecord chn1[1]=
	{NULL,0.000000,-0.211000,12.603000,0,16383,0,NULL,EB01_};
SkeletonPtr BM03_Eyeball_list[]={
	chn1,
	EB04_,
	EB03_,
	EB02_,
	EB01_,
	NULL
};
