#include<ultra64.h>
extern Vtx BM03_EB_04_v[];
extern Lights1 BM03_EB_04_material[];

extern unsigned short BM03_Eye01_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE


/* ======== o1 ======== */

Gfx BM03_EB_04[]={

	gsDPLoadTextureBlock(BM03_Eye01_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_CLAMP | G_TX_NOMIRROR, G_TX_CLAMP | G_TX_NOMIRROR, 5, 5, G_TX_NOLOD, G_TX_NOLOD ),


	gsSPVertex(&BM03_EB_04_v[0], 10, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(1, 3, 2, 0),
	gsSP1Triangle(4, 5, 6, 0),
	gsSP1Triangle(4, 7, 8, 0),
	gsSP1Triangle(4, 6, 7, 0),
	gsSP1Triangle(9, 8, 5, 0),
	gsSPEndDisplayList(),
}; /* o1 */ 

#undef G_CC_PRIMSHADE
#undef gs_Nin_LoadTextureImage
#undef gs_Nin_SetUpTileDescrip
/*  10 vertices */
Vtx BM03_EB_04_v[]={
	{  0,0,5,0,1024,1024,-119,0,0,255 },   /* v0 used p6/V1 1 times */ 
	{  0,6,0,0,1024,0,-119,0,0,255 },   /* v1 used p6/V2 2 times */ 
	{  0,-5,0,0,0,1024,-119,0,0,255 },   /* v2 used p6/V3 2 times */ 
	{  0,0,-5,0,0,0,-119,0,0,255 },   /* v3 used p4/V2 1 times */ 
	{  16,0,0,0,512,511,68,-69,69,255 },   /* v4 used p5/V1 3 times */ 
	{  0,6,0,0,1024,0,37,114,0,255 },   /* v5 used p2/V3 2 times */ 
	{  0,0,5,0,1024,1024,37,0,113,255 },   /* v6 used p5/V2 2 times */ 
	{  0,-5,0,0,0,1024,37,-113,0,255 },   /* v7 used p5/V3 2 times */ 
	{  0,0,-5,0,0,0,37,0,-114,255 },   /* v8 used p3/V3 2 times */ 
	{  16,0,0,0,512,511,27,82,-82,255 },   /* v9 used p2/V1 1 times */ 
};
