#include<ultra64.h>
extern Vtx BM03_EB_04_v[];
extern Lights1 BM03_EB_04_material[];

extern unsigned short BM03_Eye01_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE


/* ======== o1 ======== */

Gfx BM03_EB_04[]={

	gsDPLoadTextureBlock(BM03_Eye01_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_CLAMP | G_TX_NOMIRROR, G_TX_CLAMP | G_TX_NOMIRROR, 5, 5, G_TX_NOLOD, G_TX_NOLOD ),


	gsSPVertex(&BM03_EB_04_v[0],10,0),
	gsSP1Quadrangle(0, 1, 3, 2, 0),
	gsSP2Triangles(4, 5, 6, 0, 4, 7, 8, 0),
	gsSP2Triangles(4, 6, 7, 0, 9, 8, 5, 0),
	gsSPEndDisplayList(),
}; /* o1 */ 

#undef G_CC_PRIMSHADE
#undef gs_Nin_LoadTextureImage
#undef gs_Nin_SetUpTileDescrip
/*  10 vertices */
Vtx BM03_EB_04_v[]={
	{     0,     0,     5,     0,  1024,  1024,  -119,     0,     0,   255},	/* 0 */
	{     0,     6,     0,     0,  1024,     0,  -119,     0,     0,   255},	/* 1 */
	{     0,    -5,     0,     0,     0,  1024,  -119,     0,     0,   255},	/* 2 */
	{     0,     0,    -5,     0,     0,     0,  -119,     0,     0,   255},	/* 3 */
	{    16,     0,     0,     0,   512,   511,    68,   -69,    69,   255},	/* 4 */
	{     0,     6,     0,     0,  1024,     0,    37,   114,     0,   255},	/* 5 */
	{     0,     0,     5,     0,  1024,  1024,    37,     0,   113,   255},	/* 6 */
	{     0,    -5,     0,     0,     0,  1024,    37,  -113,     0,   255},	/* 7 */
	{     0,     0,    -5,     0,     0,     0,    37,     0,  -114,   255},	/* 8 */
	{    16,     0,     0,     0,   512,   511,    27,    82,   -82,   255},	/* 9 */
};
