#include<ultra64.h>
extern Vtx BM03_EB_02_v[];
extern Lights1 BM03_EB_02_material[];

extern unsigned short BM03_Eye01_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE


/* ======== o1 ======== */

Gfx BM03_EB_02[]={

	gsDPLoadTextureBlock(BM03_Eye01_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_CLAMP | G_TX_NOMIRROR, G_TX_CLAMP | G_TX_NOMIRROR, 5, 5, G_TX_NOLOD, G_TX_NOLOD ),


	gsSPVertex(&BM03_EB_02_v[0], 14, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(3, 1, 4, 0),
	gsSP1Triangle(1, 0, 4, 0),
	gsSP1Triangle(1, 5, 2, 0),
	gsSP1Triangle(1, 3, 5, 0),
	gsSP1Triangle(3, 6, 5, 0),
	gsSP1Triangle(0, 2, 7, 0),
	gsSP1Triangle(8, 3, 4, 0),
	gsSP1Triangle(3, 8, 6, 0),
	gsSP1Triangle(8, 0, 7, 0),
	gsSP1Triangle(8, 7, 6, 0),
	gsSP1Triangle(0, 8, 9, 0),
	gsSP1Triangle(10, 11, 12, 0),
	gsSP1Triangle(10, 12, 13, 0),
	gsSPEndDisplayList(),
}; /* o1 */ 

#undef G_CC_PRIMSHADE
#undef gs_Nin_LoadTextureImage
#undef gs_Nin_SetUpTileDescrip
/*  14 vertices */
Vtx BM03_EB_02_v[]={
	{  11,0,5,0,803,803,43,37,104,255 },   /* v0 used p12/V1 5 times */ 
	{  11,5,0,0,803,220,43,105,-37,255 },   /* v1 used p9/V1 5 times */ 
	{  0,9,0,0,1024,0,36,111,24,255 },   /* v2 used p9/V3 3 times */ 
	{  11,0,-5,0,221,220,43,-36,-105,255 },   /* v3 used p10/V1 5 times */ 
	{  18,0,0,0,512,511,99,47,-47,255 },   /* v4 used p1/V3 3 times */ 
	{  0,0,-8,0,0,0,36,25,-111,255 },   /* v5 used p9/V2 3 times */ 
	{  0,-8,0,0,0,1023,36,-110,-25,255 },   /* v6 used p10/V3 3 times */ 
	{  0,0,8,0,1024,1024,36,-24,110,255 },   /* v7 used p3/V3 3 times */ 
	{  11,-4,0,0,221,803,43,-104,36,255 },   /* v8 used p10/V2 5 times */ 
	{  18,0,0,0,512,511,53,-75,75,255 },   /* v9 used p12/V3 1 times */ 
	{  0,0,-8,0,0,0,-119,0,0,255 },   /* v10 used p13/V1 2 times */ 
	{  0,-8,0,0,0,1023,-119,0,0,255 },   /* v11 used p13/V2 1 times */ 
	{  0,0,8,0,1024,1024,-119,0,0,255 },   /* v12 used p13/V3 2 times */ 
	{  0,9,0,0,1024,0,-119,0,0,255 },   /* v13 used p14/V3 1 times */ 
};
