#include<ultra64.h>
extern Vtx BM03_EB_02_v[];
extern Lights1 BM03_EB_02_material[];

extern unsigned short BM03_Eye01_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE


/* ======== o1 ======== */

Gfx BM03_EB_02[]={

	gsDPLoadTextureBlock(BM03_Eye01_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_CLAMP | G_TX_NOMIRROR, G_TX_CLAMP | G_TX_NOMIRROR, 5, 5, G_TX_NOLOD, G_TX_NOLOD ),


	gsSPVertex(&BM03_EB_02_v[0],14,0),
	gsSP2Triangles(0, 1, 2, 0, 3, 1, 4, 0),
	gsSP2Triangles(1, 0, 4, 0, 1, 5, 2, 0),
	gsSP2Triangles(1, 3, 5, 0, 3, 6, 5, 0),
	gsSP2Triangles(0, 2, 7, 0, 8, 3, 4, 0),
	gsSP2Triangles(3, 8, 6, 0, 8, 0, 7, 0),
	gsSP2Triangles(8, 7, 6, 0, 0, 8, 9, 0),
	gsSP1Quadrangle(10, 11, 12, 13, 0),
	gsSPEndDisplayList(),
}; /* o1 */ 

#undef G_CC_PRIMSHADE
#undef gs_Nin_LoadTextureImage
#undef gs_Nin_SetUpTileDescrip
/*  14 vertices */
Vtx BM03_EB_02_v[]={
	{    11,     0,     5,     0,   803,   803,    43,    37,   104,   255},	/* 0 */
	{    11,     5,     0,     0,   803,   220,    43,   105,   -37,   255},	/* 1 */
	{     0,     9,     0,     0,  1024,     0,    36,   111,    24,   255},	/* 2 */
	{    11,     0,    -5,     0,   221,   220,    43,   -36,  -105,   255},	/* 3 */
	{    18,     0,     0,     0,   512,   511,    99,    47,   -47,   255},	/* 4 */
	{     0,     0,    -8,     0,     0,     0,    36,    25,  -111,   255},	/* 5 */
	{     0,    -8,     0,     0,     0,  1023,    36,  -110,   -25,   255},	/* 6 */
	{     0,     0,     8,     0,  1024,  1024,    36,   -24,   110,   255},	/* 7 */
	{    11,    -4,     0,     0,   221,   803,    43,  -104,    36,   255},	/* 8 */
	{    18,     0,     0,     0,   512,   511,    53,   -75,    75,   255},	/* 9 */
	{     0,     0,    -8,     0,     0,     0,  -119,     0,     0,   255},	/* 10 */
	{     0,    -8,     0,     0,     0,  1023,  -119,     0,     0,   255},	/* 11 */
	{     0,     0,     8,     0,  1024,  1024,  -119,     0,     0,   255},	/* 12 */
	{     0,     9,     0,     0,  1024,     0,  -119,     0,     0,   255},	/* 13 */
};
