/* BM03_Brain */
#include<ultra64.h>
#include"../../Source/sys_skeleton.h"
extern Gfx BM03_Small[];
extern Gfx BM03_Big[];
static short BM03_Brain_prm[]={
	    0,  -25,  -22,16383, 3639, 3638, 3634, 3627,
	 3618, 3606, 3593, 3578, 3561, 3544, 3525, 3505,
	 3484, 3463, 3441, 3420, 3398, 3377, 3357, 3337,
	 3318, 3300, 3283, 3268, 3255, 3244, 3234, 3228,
	 3223, 3222, 3223, 3227, 3233, 3241, 3251, 3263,
	 3276, 3291, 3307, 3324, 3342, 3361, 3381, 3400,
	 3421, 3441, 3461, 3481, 3500, 3519, 3537, 3554,
	 3570, 3585, 3598, 3610, 3620, 3628, 3634, 3638,
	18522,18524,18528,18535,18544,18555,18569,18584,
	18600,18618,18637,18657,18678,18699,18720,18742,
	18763,18785,18805,18825,18844,18862,18878,18894,
	18907,18918,18927,18934,18938,18940,18938,18935,
	18929,18921,18911,18899,18885,18871,18855,18837,
	18819,18801,18781,18761,18741,18721,18701,18681,
	18662,18643,18625,18608,18592,18577,18563,18552,
	18542,18533,18527,18524,};
static unsigned short BM03_Brain_tbl[]={
	    1,    0,	/* chn1translate x */
	    1,    1,	/* chn1 translate y */
	    1,    2,	/* chn1 translate z */
	    1,    0,	/* chn1 rotate x */
	    1,    3,	/* chn1 rotate y */
	    1,    0,	/* chn1 rotate z */
	    1,    0,	/* Big rotate x */
	    1,    0,	/* Big rotate y */
	   60,    4,	/* Big rotate z */
	    1,    0,	/* Small rotate x */
	    1,    0,	/* Small rotate y */
	   60,   64,	/* Small rotate z */
};
AnimeRecord BM03_Brain_anm={
	60,
	3,
	BM03_Brain_prm,
	BM03_Brain_tbl
};
static SkeletonRecord Big_[1]=
	{BM03_Big,35.248001,0.000000,0.000000,0,0,3639,NULL,NULL};
static SkeletonRecord Small_[1]=
	{BM03_Small,0.000000,0.000000,0.000000,0,0,18523,NULL,Big_};
static SkeletonRecord chn1[1]=
	{NULL,0.000000,-25.563000,-22.658001,0,16383,0,NULL,Small_};
SkeletonPtr BM03_Brain_list[]={
	chn1,
	Big_,
	Small_,
	NULL
};
