#include<ultra64.h>
extern Vtx AND_Leye_v[];
extern Lights1 AND_Leye_material[];

extern unsigned short AND_Meka03_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE


/* ======== o1 ======== */

Gfx AND_Leye[]={

	gsDPLoadTextureBlock(AND_Meka03_txt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, G_TX_MIRROR, G_TX_MIRROR, 4, 4, G_TX_NOLOD, G_TX_NOLOD ),


	gsSPVertex(&AND_Leye_v[0], 24, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(0, 2, 3, 0),
	gsSP1Triangle(1, 0, 4, 0),
	gsSP1Triangle(1, 4, 5, 0),
	gsSP1Triangle(0, 3, 6, 0),
	gsSP1Triangle(0, 6, 7, 0),
	gsSP1Triangle(7, 4, 0, 0),
	gsSP1Triangle(3, 2, 8, 0),
	gsSP1Triangle(3, 8, 9, 0),
	gsSP1Triangle(9, 6, 3, 0),
	gsSP1Triangle(7, 6, 10, 0),
	gsSP1Triangle(7, 10, 11, 0),
	gsSP1Triangle(10, 6, 9, 0),
	gsSP1Triangle(10, 9, 12, 0),
	gsSP1Triangle(7, 11, 13, 0),
	gsSP1Triangle(7, 13, 4, 0),
	gsSP1Triangle(14, 15, 16, 0),
	gsSP1Triangle(14, 16, 17, 0),
	gsSP1Triangle(15, 14, 12, 0),
	gsSP1Triangle(15, 12, 18, 0),
	gsSP1Triangle(14, 17, 11, 0),
	gsSP1Triangle(14, 11, 10, 0),
	gsSP1Triangle(10, 12, 14, 0),
	gsSP1Triangle(17, 16, 19, 0),
	gsSP1Triangle(17, 19, 13, 0),
	gsSP1Triangle(13, 11, 17, 0),
	gsSP1Triangle(5, 4, 13, 0),
	gsSP1Triangle(5, 13, 19, 0),
	gsSP1Triangle(2, 1, 20, 0),
	gsSP1Triangle(2, 20, 21, 0),
	gsSP1Triangle(5, 20, 1, 0),
	gsSP1Triangle(5, 19, 22, 0),
	gsSP1Triangle(5, 22, 20, 0),
	gsSP1Triangle(22, 19, 16, 0),
	gsSP1Triangle(16, 15, 23, 0),
	gsSP1Triangle(16, 23, 22, 0),
	gsSP1Triangle(21, 20, 22, 0),
	gsSP1Triangle(21, 22, 23, 0),
	gsSP1Triangle(21, 23, 18, 0),
	gsSP1Triangle(21, 18, 8, 0),
	gsSP1Triangle(18, 23, 15, 0),
	gsSP1Triangle(21, 8, 2, 0),
	gsSPEndDisplayList(),
}; /* o1 */ 

#undef G_CC_PRIMSHADE
#undef gs_Nin_LoadTextureImage
#undef gs_Nin_SetUpTileDescrip
/*  24 vertices */
Vtx AND_Leye_v[]={
	{  16,-7,-4,0,512,768,36,-107,-36,255 },   /* v0 used p18/V1 4 times */ 
	{  16,-7,4,0,0,768,36,-107,35,255 },   /* v1 used p15/V1 4 times */ 
	{  9,-7,4,0,0,768,-35,-107,35,255 },   /* v2 used p20/V3 4 times */ 
	{  9,-7,-4,0,512,768,-35,-107,-36,255 },   /* v3 used p18/V2 4 times */ 
	{  19,-4,-4,0,512,512,108,-35,-36,255 },   /* v4 used p16/V4 4 times */ 
	{  19,-4,4,0,0,512,108,-35,35,255 },   /* v5 used p15/V4 4 times */ 
	{  9,-4,-7,0,768,512,-35,-35,-108,255 },   /* v6 used p18/V3 4 times */ 
	{  16,-4,-7,0,768,512,36,-35,-108,255 },   /* v7 used p18/V4 4 times */ 
	{  5,-4,4,0,0,512,-90,-54,54,255 },   /* v8 used p20/V2 3 times */ 
	{  5,-4,-4,0,512,512,-90,-54,-55,255 },   /* v9 used p19/V1 3 times */ 
	{  9,4,-7,0,768,0,-35,36,-108,255 },   /* v10 used p17/V4 4 times */ 
	{  16,4,-7,0,768,0,36,36,-108,255 },   /* v11 used p17/V3 4 times */ 
	{  5,4,-4,0,512,0,-90,55,-55,255 },   /* v12 used p21/V2 3 times */ 
	{  19,4,-4,0,512,0,108,36,-36,255 },   /* v13 used p16/V3 4 times */ 
	{  9,7,-4,0,512,-256,-35,108,-36,255 },   /* v14 used p17/V1 4 times */ 
	{  9,7,4,0,0,-256,-35,108,35,255 },   /* v15 used p22/V3 4 times */ 
	{  16,7,4,0,0,-256,36,108,35,255 },   /* v16 used p14/V2 4 times */ 
	{  16,7,-4,0,512,-256,36,108,-36,255 },   /* v17 used p17/V2 4 times */ 
	{  5,4,4,0,0,0,-90,55,54,255 },   /* v18 used p22/V1 3 times */ 
	{  19,4,4,0,0,0,108,36,35,255 },   /* v19 used p14/V3 4 times */ 
	{  16,-4,7,0,-255,512,36,-35,107,255 },   /* v20 used p24/V2 4 times */ 
	{  9,-4,7,0,-255,512,-35,-35,107,255 },   /* v21 used p20/V1 4 times */ 
	{  16,4,7,0,-255,0,36,36,107,255 },   /* v22 used p13/V3 4 times */ 
	{  9,4,7,0,-255,0,-35,36,107,255 },   /* v23 used p22/V2 4 times */ 
};
