/* AC_sango */
#include<ultra64.h>
#include"../../Source/sys_skeleton.h"
extern Gfx AC_sango_5[];
extern Gfx AC_sango_4[];
extern Gfx AC_sango_3[];
extern Gfx AC_sango_2[];
extern Gfx AC_sango_1[];
static short AC_sango_prm[]={
	    0,};
static unsigned short AC_sango_tbl[]={
	    1,    0,	/* chn1translate x */
	    1,    0,	/* chn1 translate y */
	    1,    0,	/* chn1 translate z */
	    1,    0,	/* chn1 rotate x */
	    1,    0,	/* chn1 rotate y */
	    1,    0,	/* chn1 rotate z */
	    1,    0,	/* AC_sango_2 rotate x */
	    1,    0,	/* AC_sango_2 rotate y */
	    1,    0,	/* AC_sango_2 rotate z */
	    1,    0,	/* AC_sango_3 rotate x */
	    1,    0,	/* AC_sango_3 rotate y */
	    1,    0,	/* AC_sango_3 rotate z */
	    1,    0,	/* AC_sango_4 rotate x */
	    1,    0,	/* AC_sango_4 rotate y */
	    1,    0,	/* AC_sango_4 rotate z */
	    1,    0,	/* AC_sango_5 rotate x */
	    1,    0,	/* AC_sango_5 rotate y */
	    1,    0,	/* AC_sango_5 rotate z */
	    1,    0,	/* chn6 rotate x */
	    1,    0,	/* chn6 rotate y */
	    1,    0,	/* chn6 rotate z */
	    1,    0,	/* chn5 rotate x */
	    1,    0,	/* chn5 rotate y */
	    1,    0,	/* chn5 rotate z */
	    1,    0,	/* chn4 rotate x */
	    1,    0,	/* chn4 rotate y */
	    1,    0,	/* chn4 rotate z */
	    1,    0,	/* chn3 rotate x */
	    1,    0,	/* chn3 rotate y */
	    1,    0,	/* chn3 rotate z */
	    1,    0,	/* AC_sango_1 rotate x */
	    1,    0,	/* AC_sango_1 rotate y */
	    1,    0,	/* AC_sango_1 rotate z */
};
AnimeRecord AC_sango_anm={
	100,
	10,
	AC_sango_prm,
	AC_sango_tbl
};
static SkeletonRecord AC_sango_2_[1]=
	{AC_sango_2,0.000000,0.000000,0.000000,0,0,0,NULL,NULL};
static SkeletonRecord AC_sango_3_[1]=
	{AC_sango_3,0.000000,0.000000,0.000000,0,0,0,NULL,NULL};
static SkeletonRecord AC_sango_4_[1]=
	{AC_sango_4,0.000000,0.000000,0.000000,0,0,0,NULL,NULL};
static SkeletonRecord AC_sango_5_[1]=
	{AC_sango_5,0.000000,0.000000,0.000000,0,0,0,NULL,NULL};
static SkeletonRecord chn6[1]=
	{NULL,10.000000,65.000000,20.000000,0,0,0,NULL,AC_sango_5_};
static SkeletonRecord chn5[1]=
	{NULL,10.000000,50.000000,0.000000,0,0,0,chn6,AC_sango_4_};
static SkeletonRecord chn4[1]=
	{NULL,-5.000000,40.000000,5.000000,0,0,0,chn5,AC_sango_3_};
static SkeletonRecord chn3[1]=
	{NULL,-70.000000,75.000000,20.000000,0,0,0,chn4,AC_sango_2_};
static SkeletonRecord AC_sango_1_[1]=
	{AC_sango_1,0.000000,0.000000,0.000000,0,0,0,NULL,chn3};
static SkeletonRecord chn1[1]=
	{NULL,0.000000,0.000000,0.000000,0,0,0,NULL,AC_sango_1_};
SkeletonPtr AC_sango_list[]={
	chn1,
	AC_sango_2_,
	AC_sango_3_,
	AC_sango_4_,
	AC_sango_5_,
	chn6,
	chn5,
	chn4,
	chn3,
	AC_sango_1_,
	NULL
};
