/* AC_sakana_01 */
#include<ultra64.h>
#include"../../Source/sys_skeleton.h"
extern Gfx AC_sakana_01_body[];
extern Gfx AC_sakana_01_harabire[];
extern Gfx AC_sakana_01_obire[];
extern Gfx AC_sakana_01_sebire[];
static short AC_sakana_01_prm[]={
	    0,16383, -311,    7,  326,  631,  911, 1151,
	 1339, 1461, 1505, 1466, 1359, 1193,  979,  728,
	  450,  157, -142, -435, -713, -964,-1178,-1344,
	-1451,-1490,-1446,-1324,-1136, -896, -616, 4117,
	 2981, 3153, 3214, 3144, 2948, 2647, 2261, 1813,
	 1323,  811,  300, -190, -638,-1023,-1324,-1521,
	-1591,-1529,-1357,-1091, -748, -345,  100,  571,
	 1051, 1522, 1968, 2371, 2714,-5507,  168,  707,
	 1229, 1717, 2155, 2525, 2810, 2993, 3058, 2974,
	 2738, 2376, 1912, 1373,  783,  168, -446,-1036,
	-1575,-2039,-2401,-2637,-2721,-2647,-2440,-2120,
	-1707,-1223, -686, 1208, 1170, 1065,  903,  696,
	  455,  192,  -82, -357, -620, -861,-1068,-1230,
	-1335,-1373,-1340,-1247,-1104, -920, -704, -464,
	 -211,   46,  299,  538,  755,  939, 1082, 1175,
	};
static unsigned short AC_sakana_01_tbl[]={
	    1,    0,	/* chn9_1translate x */
	    1,    0,	/* chn9_1 translate y */
	    1,    0,	/* chn9_1 translate z */
	    1,    0,	/* chn9_1 rotate x */
	    1,    1,	/* chn9_1 rotate y */
	    1,    0,	/* chn9_1 rotate z */
	   29,    2,	/* AC_sakana_01_harabire rotate x */
	    1,    0,	/* AC_sakana_01_harabire rotate y */
	    1,   31,	/* AC_sakana_01_harabire rotate z */
	   29,   32,	/* AC_sakana_01_sebire rotate x */
	    1,    0,	/* AC_sakana_01_sebire rotate y */
	    1,   61,	/* AC_sakana_01_sebire rotate z */
	    1,    0,	/* chn13 rotate x */
	    1,    0,	/* chn13 rotate y */
	    1,    0,	/* chn13 rotate z */
	    1,    0,	/* chn12 rotate x */
	    1,    0,	/* chn12 rotate y */
	    1,    0,	/* chn12 rotate z */
	    1,    0,	/* AC_sakana_01_obire rotate x */
	   29,   62,	/* AC_sakana_01_obire rotate y */
	    1,    0,	/* AC_sakana_01_obire rotate z */
	    1,    0,	/* AC_sakana_01_body rotate x */
	   29,   91,	/* AC_sakana_01_body rotate y */
	    1,    0,	/* AC_sakana_01_body rotate z */
};
AnimeRecord AC_sakana_01_anm={
	29,
	7,
	AC_sakana_01_prm,
	AC_sakana_01_tbl
};
