/* AC_kai */
#include<ultra64.h>
#include"../../Source/sys_skeleton.h"
extern Gfx AC_kai_shita_kara_1[];
extern Gfx AC_kai_shita_kara_2[];
extern Gfx AC_kai_ue_kara_1[];
extern Gfx AC_kai_ue_kara_2[];
static short AC_kai_prm[]={
	    0,-16383,16383,-16383,-32767,-32726,-32607,-32413,
	-32147,-31813,-31413,-30951,-30431,-29856,-29229,-28554,
	-27833,-27071,-26270,-25435,-24567,-23671,-22750,-21807,
	-20846,-19870,-18882,-17886,-16884,-15882,-14880,-13884,
	-12896,-11920,-10959,-10016,-9095,-8199,-7331,-6496,
	-5695,-4933,-4212,-3537,-2910,-2335,-1815,-1353,
	 -953, -619, -353, -159,  -40,    0,-32767,-32767,
	-32726,-32607,-32413,-32147,-31813,-31413,-30951,-30431,
	-29856,-29229,-28554,-27833,-27071,-26270,-25435,-24567,
	-23671,-22750,-21807,-20846,-19870,-18882,-17886,-16884,
	-15882,-14880,-13884,-12896,-11920,-10959,-10016,-9095,
	-8199,-7331,-6496,-5695,-4933,-4212,-3537,-2910,
	-2335,-1815,-1353, -953, -619, -353, -159,  -40,
	    0,-32767,-32767,};
static unsigned short AC_kai_tbl[]={
	    1,    0,	/* chn2translate x */
	    1,    0,	/* chn2 translate y */
	    1,    0,	/* chn2 translate z */
	    1,    1,	/* chn2 rotate x */
	    1,    2,	/* chn2 rotate y */
	    1,    3,	/* chn2 rotate z */
	    1,    0,	/* AC_kai_ue_kara_1 rotate x */
	    1,    0,	/* AC_kai_ue_kara_1 rotate y */
	   50,    4,	/* AC_kai_ue_kara_1 rotate z */
	    1,    0,	/* AC_kai_shita_kara_1 rotate x */
	    1,    0,	/* AC_kai_shita_kara_1 rotate y */
	    1,   54,	/* AC_kai_shita_kara_1 rotate z */
	    1,    0,	/* AC_kai_ue_kara_2 rotate x */
	    1,    0,	/* AC_kai_ue_kara_2 rotate y */
	   50,   55,	/* AC_kai_ue_kara_2 rotate z */
	    1,    0,	/* chn4 rotate x */
	    1,  105,	/* chn4 rotate y */
	    1,    0,	/* chn4 rotate z */
	    1,    0,	/* AC_kai_shita_kara_2 rotate x */
	    1,    0,	/* AC_kai_shita_kara_2 rotate y */
	    1,  106,	/* AC_kai_shita_kara_2 rotate z */
};
AnimeRecord AC_kai_anm={
	50,
	6,
	AC_kai_prm,
	AC_kai_tbl
};
static SkeletonRecord AC_kai_ue_kara_1_[1]=
	{AC_kai_ue_kara_1,0.000000,0.000000,0.000000,0,0,-32767,NULL,NULL};
static SkeletonRecord AC_kai_shita_kara_1_[1]=
	{AC_kai_shita_kara_1,0.000000,0.000000,0.000000,0,0,-32767,NULL,NULL};
static SkeletonRecord AC_kai_ue_kara_2_[1]=
	{AC_kai_ue_kara_2,0.000000,0.000000,0.000000,0,0,-32767,AC_kai_ue_kara_1_,NULL};
static SkeletonRecord chn4[1]=
	{NULL,0.000000,0.000000,0.000000,0,-32767,0,NULL,AC_kai_ue_kara_2_};
static SkeletonRecord AC_kai_shita_kara_2_[1]=
	{AC_kai_shita_kara_2,0.000000,0.000000,0.000000,0,0,-32767,AC_kai_shita_kara_1_,chn4};
static SkeletonRecord chn2[1]=
	{NULL,0.000000,0.104000,0.153000,-16383,16383,-16383,NULL,AC_kai_shita_kara_2_};
SkeletonPtr AC_kai_list[]={
	chn2,
	AC_kai_ue_kara_1_,
	AC_kai_shita_kara_1_,
	AC_kai_ue_kara_2_,
	chn4,
	AC_kai_shita_kara_2_,
	NULL
};
